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- // Generate By EToy
- // Don't Edit It!!
- using XGame.Framework.Database;
- using XGame.Framework.Serialization;
- namespace XGame.Database
- {
- /// <summary> Equipment </summary>
- public sealed class EquipmentTable : ITable
- {
- long ITable.Key => Id;
- /// <summary> 部位*100000+类型*10000+品质*100+序号定制ID:1000000+部位*100000+类型*10000+品质*100+序号 </summary>
- public int Id { get; private set; }
- /// <summary> 名称 </summary>
- public string Name { get; private set; } // c
- /// <summary> 1普通:正常掉落2活动:定制 </summary>
- public int Type { get; private set; } // c
- /// <summary> 生成等级0:跟随角色(对应类型的1)非0:定制到对应等级 </summary>
- public int Level { get; private set; }
- /// <summary> 部位1:武器2:头3:衣服4:手5:裤子6:鞋子 </summary>
- public EEquipType Part { get; private set; } // sc
- /// <summary> 品质1:白2:绿3:蓝4:紫5:黄6:橙7:红8:粉9:蓝钻10:鎏金11:璀璨 </summary>
- public EQualityLevel Quality { get; private set; } // sc
- void ISerializable.Deserialize(IReader reader)
- {
- Id = reader.ReadInt();
- Name = reader.ReadString();
- Type = reader.ReadInt();
- Level = reader.ReadInt();
- Part = (EEquipType)reader.ReadInt();
- Quality = (EQualityLevel)reader.ReadInt();
- }
- void ISerializable.Serialize(IWriter writer)
- {
- writer.Write(Id);
- writer.Write(Name);
- writer.Write(Type);
- writer.Write(Level);
- writer.Write((int)Part);
- writer.Write((int)Quality);
- }
- }
- }
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