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- // Generate By EToy
- // Don't Edit It!!
- using XGame.Framework.Database;
- using XGame.Framework.Serialization;
- namespace XGame.Database
- {
- /// <summary> EquipmentPeculiarAttr </summary>
- public sealed class EquipmentPeculiarAttrTable : ITable
- {
- long ITable.Key => Id;
- /// <summary> id </summary>
- public int Id { get; private set; }
- /// <summary> 装备品质1:白2:绿3:蓝4:紫5:黄6:橙7:红8:粉9:彩10:鎏金11:璀璨 </summary>
- public EQualityLevel Quality { get; private set; }
- /// <summary> 特殊属性条目数 </summary>
- public int Num { get; private set; }
- /// <summary> 暴击(万分比)[下限值,上限值] </summary>
- public int[] Crit { get; private set; }
- /// <summary> 权重 </summary>
- public int CritRate { get; private set; }
- /// <summary> 连击(万分比) </summary>
- public int[] DoubleHit { get; private set; }
- /// <summary> 权重 </summary>
- public int DoubleHitRate { get; private set; }
- /// <summary> 反击(万分比) </summary>
- public int[] Counter { get; private set; }
- /// <summary> 权重 </summary>
- public int CounterRate { get; private set; }
- /// <summary> 击晕(万分比) </summary>
- public int[] Verti { get; private set; }
- /// <summary> 权重 </summary>
- public int VertiRate { get; private set; }
- /// <summary> 闪避(万分比) </summary>
- public int[] Eva { get; private set; }
- /// <summary> 权重 </summary>
- public int EvaRate { get; private set; }
- /// <summary> 回复(万分比) </summary>
- public int[] HpRec { get; private set; }
- /// <summary> 权重 </summary>
- public int HpRecRate { get; private set; }
- /// <summary> 暴击抵抗(万分比) </summary>
- public int[] CritRes { get; private set; }
- /// <summary> 权重 </summary>
- public int CritResRate { get; private set; }
- /// <summary> 击晕抵抗(万分比) </summary>
- public int[] VertigoRes { get; private set; }
- /// <summary> 权重 </summary>
- public int VertigoResRate { get; private set; }
- /// <summary> 闪避抵抗(万分比) </summary>
- public int[] EvaRes { get; private set; }
- /// <summary> 权重 </summary>
- public int EvaResRate { get; private set; }
- /// <summary> 连击抵抗(万分比) </summary>
- public int[] DoubleHitRes { get; private set; }
- /// <summary> 权重 </summary>
- public int DoubleHitResRate { get; private set; }
- /// <summary> 反击抵抗(万分比) </summary>
- public int[] CounterRes { get; private set; }
- /// <summary> 权重 </summary>
- public int CounterResRate { get; private set; }
- void ISerializable.Deserialize(IReader reader)
- {
- Id = reader.ReadInt();
- Quality = (EQualityLevel)reader.ReadInt();
- Num = reader.ReadInt();
- Crit = reader.ReadEnumerable<int[]>();
- CritRate = reader.ReadInt();
- DoubleHit = reader.ReadEnumerable<int[]>();
- DoubleHitRate = reader.ReadInt();
- Counter = reader.ReadEnumerable<int[]>();
- CounterRate = reader.ReadInt();
- Verti = reader.ReadEnumerable<int[]>();
- VertiRate = reader.ReadInt();
- Eva = reader.ReadEnumerable<int[]>();
- EvaRate = reader.ReadInt();
- HpRec = reader.ReadEnumerable<int[]>();
- HpRecRate = reader.ReadInt();
- CritRes = reader.ReadEnumerable<int[]>();
- CritResRate = reader.ReadInt();
- VertigoRes = reader.ReadEnumerable<int[]>();
- VertigoResRate = reader.ReadInt();
- EvaRes = reader.ReadEnumerable<int[]>();
- EvaResRate = reader.ReadInt();
- DoubleHitRes = reader.ReadEnumerable<int[]>();
- DoubleHitResRate = reader.ReadInt();
- CounterRes = reader.ReadEnumerable<int[]>();
- CounterResRate = reader.ReadInt();
- }
- void ISerializable.Serialize(IWriter writer)
- {
- writer.Write(Id);
- writer.Write((int)Quality);
- writer.Write(Num);
- writer.Write(Crit);
- writer.Write(CritRate);
- writer.Write(DoubleHit);
- writer.Write(DoubleHitRate);
- writer.Write(Counter);
- writer.Write(CounterRate);
- writer.Write(Verti);
- writer.Write(VertiRate);
- writer.Write(Eva);
- writer.Write(EvaRate);
- writer.Write(HpRec);
- writer.Write(HpRecRate);
- writer.Write(CritRes);
- writer.Write(CritResRate);
- writer.Write(VertigoRes);
- writer.Write(VertigoResRate);
- writer.Write(EvaRes);
- writer.Write(EvaResRate);
- writer.Write(DoubleHitRes);
- writer.Write(DoubleHitResRate);
- writer.Write(CounterRes);
- writer.Write(CounterResRate);
- }
- }
- }
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