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- // Generate By EToy
- // Don't Edit It!!
- using XGame.Framework.Database;
- using XGame.Framework.Serialization;
- namespace XGame.Database
- {
- /// <summary> EquipmentDisassembly </summary>
- public sealed class EquipmentDisassemblyTable : ITable
- {
- long ITable.Key => Id;
- /// <summary> id </summary>
- public int Id { get; private set; }
- /// <summary> 装备品质1:白2:绿3:蓝4:紫5:黄6:橙7:红8:粉9:彩10:鎏金11:璀璨 </summary>
- public EQualityLevel Quality { get; private set; }
- /// <summary> 经验值 </summary>
- public int Exp { get; private set; }
- /// <summary> 金币 </summary>
- public int God { get; private set; }
- void ISerializable.Deserialize(IReader reader)
- {
- Id = reader.ReadInt();
- Quality = (EQualityLevel)reader.ReadInt();
- Exp = reader.ReadInt();
- God = reader.ReadInt();
- }
- void ISerializable.Serialize(IWriter writer)
- {
- writer.Write(Id);
- writer.Write((int)Quality);
- writer.Write(Exp);
- writer.Write(God);
- }
- }
- }
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