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- // Generate By EToy
- // Don't Edit It!!
- using XGame.Framework.Database;
- using XGame.Framework.Serialization;
- namespace XGame.Database
- {
- /// <summary> arena_jqr </summary>
- public sealed class arena_jqrTable : ITable
- {
- long ITable.Key => Id;
- /// <summary> 功能ID </summary>
- public int Id { get; private set; }
- /// <summary> 1=新手机器人2=排行机器人 </summary>
- public int Type { get; private set; }
- /// <summary> 机器人等级 </summary>
- public int Level { get; private set; }
- /// <summary> 机器人装备(装备id+装备等级) </summary>
- public int[] Equip { get; private set; }
- /// <summary> 机器人圣兵(圣兵id+等级) </summary>
- public int[] Equip_2 { get; private set; }
- /// <summary> 机器人铭文(铭文id+等级) </summary>
- public int[] Skill { get; private set; }
- /// <summary> 机器人战力 </summary>
- public int Power { get; private set; }
- /// <summary> 机器人积分积分数量 </summary>
- public int Integral { get; private set; }
- void ISerializable.Deserialize(IReader reader)
- {
- Id = reader.ReadInt();
- Type = reader.ReadInt();
- Level = reader.ReadInt();
- Equip = reader.ReadEnumerable<int[]>();
- Equip_2 = reader.ReadEnumerable<int[]>();
- Skill = reader.ReadEnumerable<int[]>();
- Power = reader.ReadInt();
- Integral = reader.ReadInt();
- }
- void ISerializable.Serialize(IWriter writer)
- {
- writer.Write(Id);
- writer.Write(Type);
- writer.Write(Level);
- writer.Write(Equip);
- writer.Write(Equip_2);
- writer.Write(Skill);
- writer.Write(Power);
- writer.Write(Integral);
- }
- }
- }
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