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- // Generate By EToy
- // Don't Edit It!!
- using XGame.Framework.Database;
- using XGame.Framework.Serialization;
- namespace XGame.Database
- {
- /// <summary> Chapter </summary>
- public sealed class ChapterTable : ITable
- {
- long ITable.Key => Id;
- /// <summary> ID10000000*关卡类型+章节*10000+关卡*100+节点 </summary>
- public int Id { get; private set; }
- /// <summary> 关卡类型1:常规关卡 </summary>
- public int Type { get; private set; } // c
- /// <summary> 关卡名称 </summary>
- public string Name { get; private set; } // c
- /// <summary> 等级 </summary>
- public int Level { get; private set; }
- /// <summary> 调节系数 </summary>
- public int Power { get; private set; }
- /// <summary> 地图 </summary>
- public int Map { get; private set; } // c
- /// <summary> 章节 </summary>
- public int Chapter { get; private set; }
- /// <summary> 关卡 </summary>
- public int Section { get; private set; }
- /// <summary> 节点 </summary>
- public int Part { get; private set; }
- /// <summary> 0:普通节点1:BOSS节点 </summary>
- public int Part_type { get; private set; } // c
- /// <summary> 每波出怪间隔(单位:豪秒) </summary>
- public int Interval { get; private set; } // c
- /// <summary> 第1波怪物ID,数量 </summary>
- public int[] Monster_refresh1 { get; private set; }
- /// <summary> 第2波怪物ID,数量 </summary>
- public int[] Monster_refresh2 { get; private set; }
- /// <summary> 第3波怪物ID,数量 </summary>
- public int[] Monster_refresh3 { get; private set; }
- /// <summary> 第4波怪物ID,数量 </summary>
- public int[] Monster_refresh4 { get; private set; }
- /// <summary> 第5波怪物ID,数量 </summary>
- public int[] Monster_refresh5 { get; private set; }
- /// <summary> 关卡通关限时(单位:豪秒)-1:表现不限制 </summary>
- public int Time { get; private set; }
- /// <summary> 在线奖励(道具id+道具数量+秒) </summary>
- public int[] Online_reward { get; private set; }
- /// <summary> 离线奖励(道具id+道具数量+秒) </summary>
- public int[] Offline_reward { get; private set; }
- /// <summary> 地图任务[任务ID,需求] </summary>
- public int[] Chapter_task { get; private set; }
- /// <summary> 地图奖励[道具ID,数量] </summary>
- public int[] Chapter_task_reward { get; private set; }
- /// <summary> 通关属性[属性ID,属性量] </summary>
- public int[] Chapter_power { get; private set; }
- void ISerializable.Deserialize(IReader reader)
- {
- Id = reader.ReadInt();
- Type = reader.ReadInt();
- Name = reader.ReadString();
- Level = reader.ReadInt();
- Power = reader.ReadInt();
- Map = reader.ReadInt();
- Chapter = reader.ReadInt();
- Section = reader.ReadInt();
- Part = reader.ReadInt();
- Part_type = reader.ReadInt();
- Interval = reader.ReadInt();
- Monster_refresh1 = reader.ReadEnumerable<int[]>();
- Monster_refresh2 = reader.ReadEnumerable<int[]>();
- Monster_refresh3 = reader.ReadEnumerable<int[]>();
- Monster_refresh4 = reader.ReadEnumerable<int[]>();
- Monster_refresh5 = reader.ReadEnumerable<int[]>();
- Time = reader.ReadInt();
- Online_reward = reader.ReadEnumerable<int[]>();
- Offline_reward = reader.ReadEnumerable<int[]>();
- Chapter_task = reader.ReadEnumerable<int[]>();
- Chapter_task_reward = reader.ReadEnumerable<int[]>();
- Chapter_power = reader.ReadEnumerable<int[]>();
- }
- void ISerializable.Serialize(IWriter writer)
- {
- writer.Write(Id);
- writer.Write(Type);
- writer.Write(Name);
- writer.Write(Level);
- writer.Write(Power);
- writer.Write(Map);
- writer.Write(Chapter);
- writer.Write(Section);
- writer.Write(Part);
- writer.Write(Part_type);
- writer.Write(Interval);
- writer.Write(Monster_refresh1);
- writer.Write(Monster_refresh2);
- writer.Write(Monster_refresh3);
- writer.Write(Monster_refresh4);
- writer.Write(Monster_refresh5);
- writer.Write(Time);
- writer.Write(Online_reward);
- writer.Write(Offline_reward);
- writer.Write(Chapter_task);
- writer.Write(Chapter_task_reward);
- writer.Write(Chapter_power);
- }
- }
- }
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