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- using <#ProductName>.Battle.Components.AI;
- using XGame.Framework.Map;
- namespace <#ProductName>.Map
- {
- public class <#KeyName>View : EntityView<<#KeyName>VM>, I<#KeyName>AIContext
- {
- public <#KeyName>AI AI => GetComponent<<#KeyName>AI>();
- protected override void OnEnable(object intent)
- {
- }
- protected override void OnDisable()
- {
- }
- }
- }
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