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- using XGame.Framework.Components;
- namespace <#ProductName>.Battle.Components.AI
- {
- public interface I<#KeyName>AIContext
- {
- }
- /// <summary>
- /// AI组件和具体的EntityView绑定,其他Component最好不要尝试获取AI组件
- /// </summary>
- public class <#KeyName>AI : Component<I<#KeyName>AIContext>
- {
- protected override void OnDispose()
- {
- }
- }
- }
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