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- using XGame.Framework.Asset;
- using XGame.Framework.Asset.Addressable.Data;
- using System;
- using UnityEditor;
- namespace XGame.Editor.Asset
- {
- public static class AddressableAssetInfoExt
- {
- /// <summary>
- /// 编辑器扩展方法
- /// </summary>
- /// <param name="assetInfo"></param>
- /// <returns></returns>
- public static string GetAssetPath(this AssetInfo assetInfo)
- {
- return AssetDatabase.GUIDToAssetPath(assetInfo.assetGUID);
- }
- /// <summary>
- /// 是否内置资源
- /// </summary>
- /// <param name="assetInfo"></param>
- /// <returns></returns>
- public static bool IsBuiltIn(this AssetInfo assetInfo)
- {
- var assetPath = assetInfo.GetAssetPath();
- if (!string.IsNullOrEmpty(assetPath) && assetPath.IndexOf(PathDefine.PackageRelative, StringComparison.Ordinal) == 0)
- {
- return true;
- }
- return false;
- }
- ///// <summary>
- ///// 编辑器扩展方法
- ///// </summary>
- ///// <param name="assetInfo"></param>
- ///// <param name="id"></param>
- //public static void SetAddressableId(this AddressableAssetInfo assetInfo, long id)
- //{
- // var fileInfo = assetInfo.GetType().GetField("addressableId", BindingFlags.NonPublic | BindingFlags.Instance);
- // fileInfo?.SetValue(assetInfo, id);
- //}
- ///// <summary>
- ///// 编辑器扩展方法
- ///// </summary>
- ///// <param name="assetInfo"></param>
- ///// <param name="name"></param>
- //public static void SetAddressableName(this AddressableAssetInfo assetInfo, string name)
- //{
- // var fileInfo = assetInfo.GetType().GetField("addressableName", BindingFlags.NonPublic | BindingFlags.Instance);
- // fileInfo?.SetValue(assetInfo, name);
- //}
- ///// <summary>
- ///// 编辑器扩展方法
- ///// </summary>
- ///// <param name="assetInfo"></param>
- ///// <param name="guid"></param>
- //public static void SetGUID(this AddressableAssetInfo assetInfo, string guid)
- //{
- // var fileInfo = assetInfo.GetType().GetField("assetGUID", BindingFlags.NonPublic | BindingFlags.Instance);
- // fileInfo?.SetValue(assetInfo, guid);
- //}
- }
- }
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