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- /// #pkgName FGUI包名
- /// #panelName UIPanel名字
- /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
- /// #PropertyDefineArea 属性定义区域
- /// #PropertyAssignArea 属性赋值区域
- /// #ComponentType 组件类型
- /// #PropertyName 属性名字
- /// 该脚本由模板创建,不可编辑
- /// created by cb 2024
- using FairyGUI;
- using XGame.Framework.FGUI;
- using XGame.Framework.UI;
- namespace FL.FGUI
- {
- /// <summary>
- /// 该脚本由模板创建,不可修改,不可编辑
- /// </summary>
- public partial class PlayerAwakePanelVM : FguiViewModel
- {
- public Controller LockCtrl { get; private set; }
- public Controller LevelCtrl { get; private set; }
- public Controller AwakeCtrl { get; private set; }
- public GButton PlansNameBtn { get; private set; }
- public GButton RenameBtn { get; private set; }
- public GLoader3D JobSpine { get; private set; }
- public PlayerImprintItemNestedView ImprintItem1 { get; private set; }
- public PlayerImprintItemNestedView ImprintItem2 { get; private set; }
- public PlayerImprintItemNestedView ImprintItem3 { get; private set; }
- public PlayerImprintItemNestedView ImprintItem4 { get; private set; }
- public PlayerImprintItemNestedView ImprintItem5 { get; private set; }
- public PlayerImprintItemNestedView ImprintItem6 { get; private set; }
- public CommonComCurrencyNestedView AwakeCostItem { get; private set; }
- public GButton WakeupBtn { get; private set; }
- public GButton ResetBtn { get; private set; }
- public GButton ChangeImprintBtn { get; private set; }
- public GTextField ImprintNameLabel { get; private set; }
- public GTextField ImprintDescLabel { get; private set; }
- public GButton BackBtn { get; private set; }
- public CommonComCurrencyNestedView UpgradeCostItem { get; private set; }
- public CommonComCurrencyNestedView TenCostItem { get; private set; }
- public GButton UpgradeBtn { get; private set; }
- public GButton TenBtn { get; private set; }
- public PlayerPlansNameNestedView PlansNameNestedItem { get; private set; }
- protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
- {
- LockCtrl = panel.GetController("LockCtrl");
- LevelCtrl = panel.GetController("LevelCtrl");
- AwakeCtrl = panel.GetController("AwakeCtrl");
- PlansNameBtn = panel.GetChild("PlansNameBtn") as GButton;
- RenameBtn = panel.GetChild("RenameBtn") as GButton;
- JobSpine = panel.GetChild("JobSpine") as GLoader3D;
- ImprintItem1 = adapter.CreateNested<PlayerImprintItemNestedView>(new FguiNested(panel.GetChild("ImprintItem1").asCom), true);
- AddChild(ImprintItem1);
- ImprintItem2 = adapter.CreateNested<PlayerImprintItemNestedView>(new FguiNested(panel.GetChild("ImprintItem2").asCom), true);
- AddChild(ImprintItem2);
- ImprintItem3 = adapter.CreateNested<PlayerImprintItemNestedView>(new FguiNested(panel.GetChild("ImprintItem3").asCom), true);
- AddChild(ImprintItem3);
- ImprintItem4 = adapter.CreateNested<PlayerImprintItemNestedView>(new FguiNested(panel.GetChild("ImprintItem4").asCom), true);
- AddChild(ImprintItem4);
- ImprintItem5 = adapter.CreateNested<PlayerImprintItemNestedView>(new FguiNested(panel.GetChild("ImprintItem5").asCom), true);
- AddChild(ImprintItem5);
- ImprintItem6 = adapter.CreateNested<PlayerImprintItemNestedView>(new FguiNested(panel.GetChild("ImprintItem6").asCom), true);
- AddChild(ImprintItem6);
- AwakeCostItem = adapter.CreateNested<CommonComCurrencyNestedView>(new FguiNested(panel.GetChild("AwakeCostItem").asCom), true);
- AddChild(AwakeCostItem);
- WakeupBtn = panel.GetChild("WakeupBtn") as GButton;
- ResetBtn = panel.GetChild("ResetBtn") as GButton;
- ChangeImprintBtn = panel.GetChild("ChangeImprintBtn") as GButton;
- ImprintNameLabel = panel.GetChild("ImprintNameLabel") as GTextField;
- ImprintDescLabel = panel.GetChild("ImprintDescLabel") as GTextField;
- BackBtn = panel.GetChild("BackBtn") as GButton;
- UpgradeCostItem = adapter.CreateNested<CommonComCurrencyNestedView>(new FguiNested(panel.GetChild("UpgradeCostItem").asCom), true);
- AddChild(UpgradeCostItem);
- TenCostItem = adapter.CreateNested<CommonComCurrencyNestedView>(new FguiNested(panel.GetChild("TenCostItem").asCom), true);
- AddChild(TenCostItem);
- UpgradeBtn = panel.GetChild("UpgradeBtn") as GButton;
- TenBtn = panel.GetChild("TenBtn") as GButton;
- PlansNameNestedItem = adapter.CreateNested<PlayerPlansNameNestedView>(new FguiNested(panel.GetChild("PlansNameNestedItem").asCom), true);
- AddChild(PlansNameNestedItem);
- }
- }
- }
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