act_eps.cs 1.3 KB

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  1. // <auto-generated>
  2. // Input: act_eps.proto
  3. // DO NOT EDIT!
  4. // </auto-generated>
  5. using XGame.Framework.Network;
  6. namespace FL.Network
  7. {
  8. /// <summary> id=201600 </summary>
  9. public sealed partial class ActEpsPush : IMsgPush
  10. {
  11. int IMessage.InstanceID { get; set; }
  12. object IMessage.Context { get; set; }
  13. int IMessage.ProtocolID => 201600;
  14. public void Clear()
  15. {
  16. }
  17. /// <summary> 装备属性全部覆盖 </summary>
  18. public System.Collections.Generic.List<EpsSchema> actEquip;
  19. /// <summary> 关卡属性全部覆盖 </summary>
  20. public System.Collections.Generic.List<EpsSchema> actPve;
  21. /// <summary> 全部属性全部覆盖 </summary>
  22. public System.Collections.Generic.List<EpsSchema> allEps;
  23. /// <summary> 战力 </summary>
  24. public long power;
  25. }
  26. /// <summary> id=201601 </summary>
  27. public sealed partial class ActEpsAllEpsPush : IMsgPush
  28. {
  29. int IMessage.InstanceID { get; set; }
  30. object IMessage.Context { get; set; }
  31. int IMessage.ProtocolID => 201601;
  32. public void Clear()
  33. {
  34. }
  35. public System.Collections.Generic.List<EpsSchema> allEps;
  36. public int power;
  37. }
  38. }