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- /// #pkgName FGUI包名
- /// #panelName UIPanel名字
- /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
- /// #PropertyDefineArea 属性定义区域
- /// #PropertyAssignArea 属性赋值区域
- /// #ComponentType 组件类型
- /// #PropertyName 属性名字
- /// 该脚本由模板创建,不可编辑
- /// created by cb 2024
- using FairyGUI;
- using XGame.Framework.FGUI;
- using XGame.Framework.UI;
- namespace FL.FGUI
- {
- /// <summary>
- /// 该脚本由模板创建,不可修改,不可编辑
- /// </summary>
- public partial class TemporaryEquipBagPanelVM : FguiViewModel
- {
- public Controller EmptyCtrl { get; private set; }
- public CommonBackGroundNestedView Background { get; private set; }
- public GComponent EmptyCom { get; private set; }
- public GImage ListBG { get; private set; }
- public GList EquipList { get; private set; }
- public GButton SellBtn { get; private set; }
- public GGroup UIGroup { get; private set; }
- protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
- {
- EmptyCtrl = panel.GetController("EmptyCtrl");
- Background = adapter.CreateNested<CommonBackGroundNestedView>(new FguiNested(panel.GetChild("Background").asCom), true);
- AddChild(Background);
- EmptyCom = panel.GetChild("EmptyCom") as GComponent;
- ListBG = panel.GetChild("ListBG") as GImage;
- EquipList = panel.GetChild("EquipList") as GList;
- EquipList.Init(typeof(TemporaryEquipEquipItemView), adapter.CreateListItem);
- SellBtn = panel.GetChild("SellBtn") as GButton;
- UIGroup = panel.GetChild("UIGroup") as GGroup;
- }
- }
- }
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