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- #ifndef SKELETON_LIT_COMMON_SHADOW_INCLUDED
- #define SKELETON_LIT_COMMON_SHADOW_INCLUDED
- #include "UnityCG.cginc"
- struct v2f {
- V2F_SHADOW_CASTER;
- float4 uvAndAlpha : TEXCOORD1;
- };
- uniform float4 _MainTex_ST;
- v2f vertShadow(appdata_base v, float4 vertexColor : COLOR) {
- v2f o;
- TRANSFER_SHADOW_CASTER(o)
- o.uvAndAlpha.xy = TRANSFORM_TEX(v.texcoord, _MainTex);
- o.uvAndAlpha.z = 0;
- o.uvAndAlpha.a = vertexColor.a;
- return o;
- }
- uniform sampler2D _MainTex;
- uniform fixed SHADOW_CUTOFF;
- float4 fragShadow (v2f i) : SV_Target {
- fixed4 texcol = tex2D(_MainTex, i.uvAndAlpha.xy);
- clip(texcol.a * i.uvAndAlpha.a - SHADOW_CUTOFF);
- SHADOW_CASTER_FRAGMENT(i)
- }
- #endif
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