SkeletonGraphicDefault.mat 2.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_PrefabParentObject: {fileID: 0}
  8. m_PrefabInternal: {fileID: 0}
  9. m_Name: SkeletonGraphicDefault
  10. m_Shader: {fileID: 4800000, guid: fa95b0fb6983c0f40a152e6f9aa82bfb, type: 3}
  11. m_ShaderKeywords:
  12. m_LightmapFlags: 5
  13. m_EnableInstancingVariants: 0
  14. m_DoubleSidedGI: 0
  15. m_CustomRenderQueue: -1
  16. stringTagMap: {}
  17. disabledShaderPasses: []
  18. m_SavedProperties:
  19. serializedVersion: 3
  20. m_TexEnvs:
  21. - _AlphaTex:
  22. m_Texture: {fileID: 0}
  23. m_Scale: {x: 1, y: 1}
  24. m_Offset: {x: 0, y: 0}
  25. - _BumpMap:
  26. m_Texture: {fileID: 0}
  27. m_Scale: {x: 1, y: 1}
  28. m_Offset: {x: 0, y: 0}
  29. - _DetailAlbedoMap:
  30. m_Texture: {fileID: 0}
  31. m_Scale: {x: 1, y: 1}
  32. m_Offset: {x: 0, y: 0}
  33. - _DetailMask:
  34. m_Texture: {fileID: 0}
  35. m_Scale: {x: 1, y: 1}
  36. m_Offset: {x: 0, y: 0}
  37. - _DetailNormalMap:
  38. m_Texture: {fileID: 0}
  39. m_Scale: {x: 1, y: 1}
  40. m_Offset: {x: 0, y: 0}
  41. - _EmissionMap:
  42. m_Texture: {fileID: 0}
  43. m_Scale: {x: 1, y: 1}
  44. m_Offset: {x: 0, y: 0}
  45. - _MainTex:
  46. m_Texture: {fileID: 0}
  47. m_Scale: {x: 1, y: 1}
  48. m_Offset: {x: 0, y: 0}
  49. - _MetallicGlossMap:
  50. m_Texture: {fileID: 0}
  51. m_Scale: {x: 1, y: 1}
  52. m_Offset: {x: 0, y: 0}
  53. - _OcclusionMap:
  54. m_Texture: {fileID: 0}
  55. m_Scale: {x: 1, y: 1}
  56. m_Offset: {x: 0, y: 0}
  57. - _ParallaxMap:
  58. m_Texture: {fileID: 0}
  59. m_Scale: {x: 1, y: 1}
  60. m_Offset: {x: 0, y: 0}
  61. m_Floats:
  62. - PixelSnap: 0
  63. - _BumpScale: 1
  64. - _ColorMask: 15
  65. - _Cutoff: 0.5
  66. - _DetailNormalMapScale: 1
  67. - _DstBlend: 0
  68. - _EnableExternalAlpha: 0
  69. - _Glossiness: 0.5
  70. - _Metallic: 0
  71. - _Mode: 0
  72. - _OcclusionStrength: 1
  73. - _Parallax: 0.02
  74. - _SrcBlend: 1
  75. - _Stencil: 0
  76. - _StencilComp: 8
  77. - _StencilOp: 0
  78. - _StencilReadMask: 255
  79. - _StencilWriteMask: 255
  80. - _UVSec: 0
  81. - _UseUIAlphaClip: 0
  82. - _ZWrite: 1
  83. m_Colors:
  84. - _Color: {r: 1, g: 1, b: 1, a: 1}
  85. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  86. - _Flip: {r: 1, g: 1, b: 1, a: 1}
  87. - _RendererColor: {r: 1, g: 1, b: 1, a: 1}