UIComponent.cs 270 B

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  1. using FL.Data;
  2. using XGame.Framework.Nodes;
  3. namespace FL.Nodes.Partners
  4. {
  5. public class UIComponent : NodeComponent
  6. {
  7. public override void OnEnable(object intent)
  8. {
  9. }
  10. public override void OnDisable()
  11. {
  12. }
  13. }
  14. }