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- using FL.Data;
- using FL.FGUI;
- using XGame;
- using XGame.Framework.Nodes;
- using XGame.Framework.Time;
- namespace FL.Nodes.DragonEgg
- {
- public class UIComponent : NodeComponent
- {
- private ITimer _stepTimer; // 升阶倒计时定时器
- public override void OnEnable(object intent)
- {
- }
- public override void OnDisable()
- {
- }
- }
- }
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