UIComponent.cs 395 B

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  1. using FL.Data;
  2. using FL.FGUI;
  3. using XGame;
  4. using XGame.Framework.Nodes;
  5. using XGame.Framework.Time;
  6. namespace FL.Nodes.DragonEgg
  7. {
  8. public class UIComponent : NodeComponent
  9. {
  10. private ITimer _stepTimer; // 升阶倒计时定时器
  11. public override void OnEnable(object intent)
  12. {
  13. }
  14. public override void OnDisable()
  15. {
  16. }
  17. }
  18. }