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- using FL.Nodes.DragonEgg;
- using XGame.Framework.Data;
- using XGame.Framework.Nodes;
- namespace FL.Nodes
- {
- public static partial class NodeKeys
- {
- private static NodeKey _DragonEgg;
- public static NodeKey DragonEgg => _DragonEgg ?? (_DragonEgg = new NodeKey("DragonEgg", (uint)NodeGroupDefine.GameMain, typeof(DragonEggNode)));
- }
- public class DragonEggNode : Node
- {
- protected override void OnDispose()
- {
- }
- protected override void OnInited()
- {
- }
- protected override void AddComponent(INodeComponentGroup group)
- {
- group.Add(new UIComponent());
- }
- protected override void AddData(IDataGroup dataGroup)
- {
- }
- }
- }
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