FLAppNode.cs 520 B

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  1. using XGame.Framework.Data;
  2. using XGame.Framework.Nodes;
  3. namespace FL.Nodes
  4. {
  5. public class FLAppNode : Node
  6. {
  7. protected override void OnInited()
  8. {
  9. }
  10. protected override void OnDispose()
  11. {
  12. }
  13. protected override void AddComponent(INodeComponentGroup group)
  14. {
  15. group.Add(new AppComponent());
  16. group.Add(new ShaderComponent());
  17. }
  18. protected override void AddData(IDataGroup dataGroup)
  19. {
  20. }
  21. }
  22. }