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- /// #pkgName FGUI包名
- /// #panelName UIPanel名字
- /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
- /// #PropertyDefineArea 属性定义区域
- /// #PropertyAssignArea 属性赋值区域
- /// #ComponentType 组件类型
- /// #PropertyName 属性名字
- /// 该脚本由模板创建,不可编辑
- /// created by cb 2024
- using FairyGUI;
- using XGame.Framework.FGUI;
- using XGame.Framework.UI;
- namespace FL.FGUI
- {
- /// <summary>
- /// 该脚本由模板创建,不可修改,不可编辑
- /// </summary>
- public partial class TreasureChestReduceTimePanelVM : FguiViewModel
- {
- public CommonBackGroundNestedView MaskBg { get; private set; }
- public GLabel PopWin2 { get; private set; }
- public GLoader ItemIcon { get; private set; }
- public GButton AddBtn { get; private set; }
- public GButton SubBtn { get; private set; }
- public GButton UseBtn { get; private set; }
- public GTextField NumLabel { get; private set; }
- public GTextField DescLabel { get; private set; }
- protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
- {
- MaskBg = adapter.CreateNested<CommonBackGroundNestedView>(new FguiNested(panel.GetChild("MaskBg").asCom), true);
- AddChild(MaskBg);
- PopWin2 = panel.GetChild("PopWin2") as GLabel;
- ItemIcon = panel.GetChild("ItemIcon") as GLoader;
- AddBtn = panel.GetChild("AddBtn") as GButton;
- SubBtn = panel.GetChild("SubBtn") as GButton;
- UseBtn = panel.GetChild("UseBtn") as GButton;
- NumLabel = panel.GetChild("NumLabel") as GTextField;
- DescLabel = panel.GetChild("DescLabel") as GTextField;
- }
- }
- }
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