TreasureChestProbabilityListItemVM.Gen.cs 1.6 KB

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  1. /// #pkgName FGUI包名
  2. /// #panelName UIPanel名字
  3. /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
  4. /// #PropertyDefineArea 属性定义区域
  5. /// #PropertyAssignArea 属性赋值区域
  6. /// #ComponentType 组件类型
  7. /// #PropertyName 属性名字
  8. /// 该脚本由模板创建,不可编辑
  9. /// created by cb 2024
  10. using FairyGUI;
  11. using XGame.Framework.FGUI;
  12. using XGame.Framework.UI;
  13. namespace FL.FGUI
  14. {
  15. /// <summary>
  16. /// 该脚本由模板创建,不可修改,不可编辑
  17. /// </summary>
  18. public partial class TreasureChestProbabilityListItemVM : FguiViewModel
  19. {
  20. public Controller MaxLvCtrl { get; private set; }
  21. public Controller QualityCtrl { get; private set; }
  22. public GLoader QualityIcon2 { get; private set; }
  23. public GLoader QualityIcon1 { get; private set; }
  24. public GTextField NameLabel { get; private set; }
  25. public GTextField CurProbabilityLabel { get; private set; }
  26. public GTextField NextProbabilityLabel { get; private set; }
  27. protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
  28. {
  29. MaxLvCtrl = panel.GetController("MaxLvCtrl");
  30. QualityCtrl = panel.GetController("QualityCtrl");
  31. QualityIcon2 = panel.GetChild("QualityIcon2") as GLoader;
  32. QualityIcon1 = panel.GetChild("QualityIcon1") as GLoader;
  33. NameLabel = panel.GetChild("NameLabel") as GTextField;
  34. CurProbabilityLabel = panel.GetChild("CurProbabilityLabel") as GTextField;
  35. NextProbabilityLabel = panel.GetChild("NextProbabilityLabel") as GTextField;
  36. }
  37. }
  38. }