1234567891011121314151617181920212223242526272829303132333435363738394041 |
- /// #pkgName FGUI包名
- /// #panelName UIPanel名字
- /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
- /// #PropertyDefineArea 属性定义区域
- /// #PropertyAssignArea 属性赋值区域
- /// #ComponentType 组件类型
- /// #PropertyName 属性名字
- /// 该脚本由模板创建,不可编辑
- /// created by cb 2024
- using FairyGUI;
- using XGame.Framework.FGUI;
- using XGame.Framework.UI;
- namespace FL.FGUI
- {
- /// <summary>
- /// 该脚本由模板创建,不可修改,不可编辑
- /// </summary>
- public partial class TreasureChestProbabilityListItemVM : FguiViewModel
- {
- public Controller MaxLvCtrl { get; private set; }
- public Controller QualityCtrl { get; private set; }
- public GLoader QualityIcon2 { get; private set; }
- public GLoader QualityIcon1 { get; private set; }
- public GTextField NameLabel { get; private set; }
- public GTextField CurProbabilityLabel { get; private set; }
- public GTextField NextProbabilityLabel { get; private set; }
- protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
- {
- MaxLvCtrl = panel.GetController("MaxLvCtrl");
- QualityCtrl = panel.GetController("QualityCtrl");
- QualityIcon2 = panel.GetChild("QualityIcon2") as GLoader;
- QualityIcon1 = panel.GetChild("QualityIcon1") as GLoader;
- NameLabel = panel.GetChild("NameLabel") as GTextField;
- CurProbabilityLabel = panel.GetChild("CurProbabilityLabel") as GTextField;
- NextProbabilityLabel = panel.GetChild("NextProbabilityLabel") as GTextField;
- }
- }
- }
|