12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970 |
- /// #pkgName FGUI包名
- /// #panelName UIPanel名字
- /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
- /// 该脚本由模板创建
- /// created by cb 2024
- using FairyGUI;
- using FL.Data;
- using FL.Data.Items;
- using XGame.Database;
- using XGame.Framework.UI;
- namespace FL.FGUI
- {
- /// <summary>
- /// UI逻辑处理类
- /// </summary>
- /// <typeparam name=""></typeparam>
- public partial class TemporaryEquipEquipItemCtrl : UIController<TemporaryEquipEquipItemVM>
- {
- protected override void OnEnable(object intent)
- {
- AddUIListenres();
- }
- protected override void OnDisable()
- {
- RemoveUIListenres();
- }
- #region UI事件
- private void AddUIListenres()
- {
- }
- private void RemoveUIListenres()
- {
- }
- #endregion
- public void OnRefresh(int index, EquipItem equipData)
- {
- UiParam _uiParam = new UiParam();
- _uiParam.bShowBtn = true;
- _uiParam.bShowName = false;
- _uiParam.bShowCount = false;
- _uiParam.bShowLevel = true;
- VM.ItemBtn.Ctrl.ShowUI(equipData, _uiParam);
- VM.EquipCtrl.selectedIndex = GetCompareValue(equipData);
- }
- /// <summary>
- /// 装备战力比较标识
- /// </summary>
- private int GetCompareValue(EquipItem equipData)
- {
- int compareFlag = 0;
- if (equipData?.Table?.Part > 0)
- {
- long compareFightingPower = equipData?.FightingPower ?? 0;
- var equipItem = EquipData.Instance.GetWearEquipData(equipData.Table.Part);
- long wearFightingPower = equipItem?.FightingPower ?? 0;
- if (compareFightingPower > wearFightingPower)
- compareFlag = 1;
- else if (compareFightingPower < wearFightingPower)
- compareFlag = 2;
- }
- return compareFlag;
- }
- }
- }
|