PlayerTransferSucessPanelVM.Gen.cs 2.0 KB

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  1. /// #pkgName FGUI包名
  2. /// #panelName UIPanel名字
  3. /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
  4. /// #PropertyDefineArea 属性定义区域
  5. /// #PropertyAssignArea 属性赋值区域
  6. /// #ComponentType 组件类型
  7. /// #PropertyName 属性名字
  8. /// 该脚本由模板创建,不可编辑
  9. /// created by cb 2024
  10. using FairyGUI;
  11. using XGame.Framework.FGUI;
  12. using XGame.Framework.UI;
  13. namespace FL.FGUI
  14. {
  15. /// <summary>
  16. /// 该脚本由模板创建,不可修改,不可编辑
  17. /// </summary>
  18. public partial class PlayerTransferSucessPanelVM : FguiViewModel
  19. {
  20. public Controller Ctrl { get; private set; }
  21. public GLoader3D JobSpine { get; private set; }
  22. public GTextField JobName { get; private set; }
  23. public PlayerAdvacnceSkilNestedView AdvanceSkillItem { get; private set; }
  24. public PlayerAdvacnceSkilNestedView AdvancePassiveSkillItem { get; private set; }
  25. public GButton ActiveSkillBtn { get; private set; }
  26. public GButton PassiveSkillBtn { get; private set; }
  27. public GButton BackBtn { get; private set; }
  28. protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
  29. {
  30. Ctrl = panel.GetController("Ctrl");
  31. JobSpine = panel.GetChild("JobSpine") as GLoader3D;
  32. JobName = panel.GetChild("JobName") as GTextField;
  33. AdvanceSkillItem = adapter.CreateNested<PlayerAdvacnceSkilNestedView>(new FguiNested(panel.GetChild("AdvanceSkillItem").asCom), true);
  34. AddChild(AdvanceSkillItem);
  35. AdvancePassiveSkillItem = adapter.CreateNested<PlayerAdvacnceSkilNestedView>(new FguiNested(panel.GetChild("AdvancePassiveSkillItem").asCom), true);
  36. AddChild(AdvancePassiveSkillItem);
  37. ActiveSkillBtn = panel.GetChild("ActiveSkillBtn") as GButton;
  38. PassiveSkillBtn = panel.GetChild("PassiveSkillBtn") as GButton;
  39. BackBtn = panel.GetChild("BackBtn") as GButton;
  40. }
  41. }
  42. }