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- /// #pkgName FGUI包名
- /// #panelName UIPanel名字
- /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
- /// #PropertyDefineArea 属性定义区域
- /// #PropertyAssignArea 属性赋值区域
- /// #ComponentType 组件类型
- /// #PropertyName 属性名字
- /// 该脚本由模板创建,不可编辑
- /// created by cb 2024
- using FairyGUI;
- using XGame.Framework.FGUI;
- using XGame.Framework.UI;
- namespace FL.FGUI
- {
- /// <summary>
- /// 该脚本由模板创建,不可修改,不可编辑
- /// </summary>
- public partial class PlayerTransferSucessPanelVM : FguiViewModel
- {
- public Controller Ctrl { get; private set; }
- public GLoader3D JobSpine { get; private set; }
- public GTextField JobName { get; private set; }
- public PlayerAdvacnceSkilNestedView AdvanceSkillItem { get; private set; }
- public PlayerAdvacnceSkilNestedView AdvancePassiveSkillItem { get; private set; }
- public GButton ActiveSkillBtn { get; private set; }
- public GButton PassiveSkillBtn { get; private set; }
- public GButton BackBtn { get; private set; }
- protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
- {
- Ctrl = panel.GetController("Ctrl");
- JobSpine = panel.GetChild("JobSpine") as GLoader3D;
- JobName = panel.GetChild("JobName") as GTextField;
- AdvanceSkillItem = adapter.CreateNested<PlayerAdvacnceSkilNestedView>(new FguiNested(panel.GetChild("AdvanceSkillItem").asCom), true);
- AddChild(AdvanceSkillItem);
- AdvancePassiveSkillItem = adapter.CreateNested<PlayerAdvacnceSkilNestedView>(new FguiNested(panel.GetChild("AdvancePassiveSkillItem").asCom), true);
- AddChild(AdvancePassiveSkillItem);
- ActiveSkillBtn = panel.GetChild("ActiveSkillBtn") as GButton;
- PassiveSkillBtn = panel.GetChild("PassiveSkillBtn") as GButton;
- BackBtn = panel.GetChild("BackBtn") as GButton;
- }
- }
- }
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