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- /// #pkgName FGUI包名
- /// #panelName UIPanel名字
- /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
- /// #PropertyDefineArea 属性定义区域
- /// #PropertyAssignArea 属性赋值区域
- /// #ComponentType 组件类型
- /// #PropertyName 属性名字
- /// 该脚本由模板创建,不可编辑
- /// created by cb 2024
- using FairyGUI;
- using XGame.Framework.FGUI;
- using XGame.Framework.UI;
- namespace FL.FGUI
- {
- /// <summary>
- /// 该脚本由模板创建,不可修改,不可编辑
- /// </summary>
- public partial class PlayerTransferPanelVM : FguiViewModel
- {
- public Controller JobCtrl { get; private set; }
- public Controller JobMenuCtrl { get; private set; }
- public Controller NoviceCtrl { get; private set; }
- public GList JobList { get; private set; }
- public GButton TransferBtn { get; private set; }
- public GTextField TipLabel { get; private set; }
- public GButton SoldierBtn { get; private set; }
- public GButton ScoutsBtn { get; private set; }
- public GButton MagicBtn { get; private set; }
- public GButton BackBtn { get; private set; }
- protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
- {
- JobCtrl = panel.GetController("JobCtrl");
- JobMenuCtrl = panel.GetController("JobMenuCtrl");
- NoviceCtrl = panel.GetController("NoviceCtrl");
- JobList = panel.GetChild("JobList") as GList;
- JobList.Init(typeof(PlayerTransferListItemView), adapter.CreateListItem);
- TransferBtn = panel.GetChild("TransferBtn") as GButton;
- TipLabel = panel.GetChild("TipLabel") as GTextField;
- SoldierBtn = panel.GetChild("SoldierBtn") as GButton;
- ScoutsBtn = panel.GetChild("ScoutsBtn") as GButton;
- MagicBtn = panel.GetChild("MagicBtn") as GButton;
- BackBtn = panel.GetChild("BackBtn") as GButton;
- }
- }
- }
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