PlayerSkillInfoNestedVM.Gen.cs 1.4 KB

123456789101112131415161718192021222324252627282930313233343536373839
  1. /// #pkgName FGUI包名
  2. /// #panelName UIPanel名字
  3. /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
  4. /// #PropertyDefineArea 属性定义区域
  5. /// #PropertyAssignArea 属性赋值区域
  6. /// #ComponentType 组件类型
  7. /// #PropertyName 属性名字
  8. /// 该脚本由模板创建,不可编辑
  9. /// created by cb 2024
  10. using FairyGUI;
  11. using XGame.Framework.FGUI;
  12. using XGame.Framework.UI;
  13. namespace FL.FGUI
  14. {
  15. /// <summary>
  16. /// 该脚本由模板创建,不可修改,不可编辑
  17. /// </summary>
  18. public partial class PlayerSkillInfoNestedVM : FguiViewModel
  19. {
  20. public Controller BubbleCtrl { get; private set; }
  21. public GLoader SkillIcon { get; private set; }
  22. public GTextField SkillNameLabel { get; private set; }
  23. public GTextField SkillCdLabel { get; private set; }
  24. public GTextField SkillDescLabel { get; private set; }
  25. public GGroup UIGroup { get; private set; }
  26. protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
  27. {
  28. BubbleCtrl = panel.GetController("BubbleCtrl");
  29. SkillIcon = panel.GetChild("SkillIcon") as GLoader;
  30. SkillNameLabel = panel.GetChild("SkillNameLabel") as GTextField;
  31. SkillCdLabel = panel.GetChild("SkillCdLabel") as GTextField;
  32. SkillDescLabel = panel.GetChild("SkillDescLabel") as GTextField;
  33. UIGroup = panel.GetChild("UIGroup") as GGroup;
  34. }
  35. }
  36. }