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- /// #pkgName FGUI包名
- /// #panelName UIPanel名字
- /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
- /// #PropertyDefineArea 属性定义区域
- /// #PropertyAssignArea 属性赋值区域
- /// #ComponentType 组件类型
- /// #PropertyName 属性名字
- /// 该脚本由模板创建,不可编辑
- /// created by cb 2024
- using FairyGUI;
- using XGame.Framework.FGUI;
- using XGame.Framework.UI;
- namespace FL.FGUI
- {
- /// <summary>
- /// 该脚本由模板创建,不可修改,不可编辑
- /// </summary>
- public partial class PlayerJobInfoSkillNestedVM : FguiViewModel
- {
- public Controller PosCtrl { get; private set; }
- public GLoader3D JobSpine { get; private set; }
- public GTextField JobNameLabel { get; private set; }
- public GTextField JobTypeLabel { get; private set; }
- public GLoader ActiveSkillIcon { get; private set; }
- public GList PassiveSkillList { get; private set; }
- public GTextField JobDescLabel { get; private set; }
- public GTextField SkillCdLabel { get; private set; }
- public GTextField SkillNameLabel { get; private set; }
- public GTextField SkillDescLabel { get; private set; }
- public PlayerSkillInfoNestedView SkillInfoNested { get; private set; }
- public GButton BackBtn { get; private set; }
- protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
- {
- PosCtrl = panel.GetController("PosCtrl");
- JobSpine = panel.GetChild("JobSpine") as GLoader3D;
- JobNameLabel = panel.GetChild("JobNameLabel") as GTextField;
- JobTypeLabel = panel.GetChild("JobTypeLabel") as GTextField;
- ActiveSkillIcon = panel.GetChild("ActiveSkillIcon") as GLoader;
- PassiveSkillList = panel.GetChild("PassiveSkillList") as GList;
- PassiveSkillList.Init(typeof(PlayerPassiveSkillIconListItemView), adapter.CreateListItem);
- JobDescLabel = panel.GetChild("JobDescLabel") as GTextField;
- SkillCdLabel = panel.GetChild("SkillCdLabel") as GTextField;
- SkillNameLabel = panel.GetChild("SkillNameLabel") as GTextField;
- SkillDescLabel = panel.GetChild("SkillDescLabel") as GTextField;
- SkillInfoNested = adapter.CreateNested<PlayerSkillInfoNestedView>(new FguiNested(panel.GetChild("SkillInfoNested").asCom), true);
- AddChild(SkillInfoNested);
- BackBtn = panel.GetChild("BackBtn") as GButton;
- }
- }
- }
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