PlayerJobInfoSkillNestedVM.Gen.cs 2.4 KB

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  1. /// #pkgName FGUI包名
  2. /// #panelName UIPanel名字
  3. /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
  4. /// #PropertyDefineArea 属性定义区域
  5. /// #PropertyAssignArea 属性赋值区域
  6. /// #ComponentType 组件类型
  7. /// #PropertyName 属性名字
  8. /// 该脚本由模板创建,不可编辑
  9. /// created by cb 2024
  10. using FairyGUI;
  11. using XGame.Framework.FGUI;
  12. using XGame.Framework.UI;
  13. namespace FL.FGUI
  14. {
  15. /// <summary>
  16. /// 该脚本由模板创建,不可修改,不可编辑
  17. /// </summary>
  18. public partial class PlayerJobInfoSkillNestedVM : FguiViewModel
  19. {
  20. public Controller PosCtrl { get; private set; }
  21. public GLoader3D JobSpine { get; private set; }
  22. public GTextField JobNameLabel { get; private set; }
  23. public GTextField JobTypeLabel { get; private set; }
  24. public GLoader ActiveSkillIcon { get; private set; }
  25. public GList PassiveSkillList { get; private set; }
  26. public GTextField JobDescLabel { get; private set; }
  27. public GTextField SkillCdLabel { get; private set; }
  28. public GTextField SkillNameLabel { get; private set; }
  29. public GTextField SkillDescLabel { get; private set; }
  30. public PlayerSkillInfoNestedView SkillInfoNested { get; private set; }
  31. public GButton BackBtn { get; private set; }
  32. protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
  33. {
  34. PosCtrl = panel.GetController("PosCtrl");
  35. JobSpine = panel.GetChild("JobSpine") as GLoader3D;
  36. JobNameLabel = panel.GetChild("JobNameLabel") as GTextField;
  37. JobTypeLabel = panel.GetChild("JobTypeLabel") as GTextField;
  38. ActiveSkillIcon = panel.GetChild("ActiveSkillIcon") as GLoader;
  39. PassiveSkillList = panel.GetChild("PassiveSkillList") as GList;
  40. PassiveSkillList.Init(typeof(PlayerPassiveSkillIconListItemView), adapter.CreateListItem);
  41. JobDescLabel = panel.GetChild("JobDescLabel") as GTextField;
  42. SkillCdLabel = panel.GetChild("SkillCdLabel") as GTextField;
  43. SkillNameLabel = panel.GetChild("SkillNameLabel") as GTextField;
  44. SkillDescLabel = panel.GetChild("SkillDescLabel") as GTextField;
  45. SkillInfoNested = adapter.CreateNested<PlayerSkillInfoNestedView>(new FguiNested(panel.GetChild("SkillInfoNested").asCom), true);
  46. AddChild(SkillInfoNested);
  47. BackBtn = panel.GetChild("BackBtn") as GButton;
  48. }
  49. }
  50. }