PlayerAdvacnceSkilNestedVM.Gen.cs 1.4 KB

12345678910111213141516171819202122232425262728293031323334353637
  1. /// #pkgName FGUI包名
  2. /// #panelName UIPanel名字
  3. /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
  4. /// #PropertyDefineArea 属性定义区域
  5. /// #PropertyAssignArea 属性赋值区域
  6. /// #ComponentType 组件类型
  7. /// #PropertyName 属性名字
  8. /// 该脚本由模板创建,不可编辑
  9. /// created by cb 2024
  10. using FairyGUI;
  11. using XGame.Framework.FGUI;
  12. using XGame.Framework.UI;
  13. namespace FL.FGUI
  14. {
  15. /// <summary>
  16. /// 该脚本由模板创建,不可修改,不可编辑
  17. /// </summary>
  18. public partial class PlayerAdvacnceSkilNestedVM : FguiViewModel
  19. {
  20. public Controller SkillTypeCtrl { get; private set; }
  21. public GButton SkillIconBtn { get; private set; }
  22. public GButton PassiveSkillIconBtn { get; private set; }
  23. public GTextField SkillNameLabel { get; private set; }
  24. public GTextField SkillDescLabel { get; private set; }
  25. protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
  26. {
  27. SkillTypeCtrl = panel.GetController("SkillTypeCtrl");
  28. SkillIconBtn = panel.GetChild("SkillIconBtn") as GButton;
  29. PassiveSkillIconBtn = panel.GetChild("PassiveSkillIconBtn") as GButton;
  30. SkillNameLabel = panel.GetChild("SkillNameLabel") as GTextField;
  31. SkillDescLabel = panel.GetChild("SkillDescLabel") as GTextField;
  32. }
  33. }
  34. }