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- /// #pkgName FGUI包名
- /// #panelName UIPanel名字
- /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
- /// 该脚本由模板创建
- /// created by cb 2024
- using FairyGUI;
- using FL.Data;
- using System.Collections.Generic;
- using XGame.Database;
- using XGame.Framework.UI;
- namespace FL.FGUI
- {
- /// <summary>
- /// UI逻辑处理类
- /// </summary>
- /// <typeparam name=""></typeparam>
- public partial class PartnerStarBuffItemCtrl : UIController<PartnerStarBuffItemVM>
- {
- protected override void OnEnable(object intent)
- {
- AddUIListenres();
- }
- protected override void OnDisable()
- {
- RemoveUIListenres();
- }
- #region UI事件
- private void AddUIListenres()
- {
- }
- private void RemoveUIListenres()
- {
- }
- #endregion
- public void OnRefresh(int index, List<int> paramList)
- {
- ShowUI(paramList[0], paramList[1], paramList[2]);
- }
- public void ShowUI(int skillId, int needStarLevel, int curStarLv)
- {
- ShowSkillDesc(skillId);
- VM.LockCtrl.selectedIndex = (needStarLevel > curStarLv) ? 0 : 1;
- ShowStarIcon(needStarLevel);
- }
- private void ShowSkillDesc(int skillId)
- {
- var skillInfo = SkillTableRepo.Get(skillId);
- VM.BuffLabel.text = skillInfo == null ? "" : skillInfo.Desc;
- }
- private void ShowStarIcon(int needStarLevel)
- {
- VM.StarItem.Ctrl.ShowStarUI(needStarLevel);
- }
- }
- }
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