MainBossLaiXiVM.Gen.cs 1.3 KB

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  1. /// #pkgName FGUI包名
  2. /// #panelName UIPanel名字
  3. /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
  4. /// #PropertyDefineArea 属性定义区域
  5. /// #PropertyAssignArea 属性赋值区域
  6. /// #ComponentType 组件类型
  7. /// #PropertyName 属性名字
  8. /// 该脚本由模板创建,不可编辑
  9. /// created by cb 2024
  10. using FairyGUI;
  11. using XGame.Framework.FGUI;
  12. using XGame.Framework.UI;
  13. namespace FL.FGUI
  14. {
  15. /// <summary>
  16. /// 该脚本由模板创建,不可修改,不可编辑
  17. /// </summary>
  18. public partial class MainBossLaiXiVM : FguiViewModel
  19. {
  20. public GImage Bossdi { get; private set; }
  21. public GImage BossLaiLe { get; private set; }
  22. public GImage Boss02 { get; private set; }
  23. public GLoader LX { get; private set; }
  24. public GLoader BossTXT { get; private set; }
  25. public Transition T0 { get; private set; }
  26. protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
  27. {
  28. Bossdi = panel.GetChild("bossdi") as GImage;
  29. BossLaiLe = panel.GetChild("BossLaiLe") as GImage;
  30. Boss02 = panel.GetChild("boss02") as GImage;
  31. LX = panel.GetChild("LX") as GLoader;
  32. BossTXT = panel.GetChild("BossTXT") as GLoader;
  33. T0 = panel.GetTransition("t0");
  34. }
  35. }
  36. }