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- /// #pkgName FGUI包名
- /// #panelName UIPanel名字
- /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
- /// #PropertyDefineArea 属性定义区域
- /// #PropertyAssignArea 属性赋值区域
- /// #ComponentType 组件类型
- /// #PropertyName 属性名字
- /// 该脚本由模板创建,不可编辑
- /// created by cb 2024
- using FairyGUI;
- using XGame.Framework.FGUI;
- using XGame.Framework.UI;
- namespace FL.FGUI
- {
- /// <summary>
- /// 该脚本由模板创建,不可修改,不可编辑
- /// </summary>
- public partial class MainBossLaiXiVM : FguiViewModel
- {
- public GImage Bossdi { get; private set; }
- public GImage BossLaiLe { get; private set; }
- public GImage Boss02 { get; private set; }
- public GLoader LX { get; private set; }
- public GLoader BossTXT { get; private set; }
- public Transition T0 { get; private set; }
- protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
- {
- Bossdi = panel.GetChild("bossdi") as GImage;
- BossLaiLe = panel.GetChild("BossLaiLe") as GImage;
- Boss02 = panel.GetChild("boss02") as GImage;
- LX = panel.GetChild("LX") as GLoader;
- BossTXT = panel.GetChild("BossTXT") as GLoader;
- T0 = panel.GetTransition("t0");
- }
- }
- }
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