CommonRenamePanelVM.Gen.cs 1.4 KB

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  1. /// #pkgName FGUI包名
  2. /// #panelName UIPanel名字
  3. /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
  4. /// #PropertyDefineArea 属性定义区域
  5. /// #PropertyAssignArea 属性赋值区域
  6. /// #ComponentType 组件类型
  7. /// #PropertyName 属性名字
  8. /// 该脚本由模板创建,不可编辑
  9. /// created by cb 2024
  10. using FairyGUI;
  11. using XGame.Framework.FGUI;
  12. using XGame.Framework.UI;
  13. namespace FL.FGUI
  14. {
  15. /// <summary>
  16. /// 该脚本由模板创建,不可修改,不可编辑
  17. /// </summary>
  18. public partial class CommonRenamePanelVM : FguiViewModel
  19. {
  20. public CommonBackGroundNestedView MaskBg { get; private set; }
  21. public GLabel PopWin { get; private set; }
  22. public GButton ConfirmBtn { get; private set; }
  23. public GTextField TipsDescLabel { get; private set; }
  24. public GTextInput Input { get; private set; }
  25. protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
  26. {
  27. MaskBg = adapter.CreateNested<CommonBackGroundNestedView>(new FguiNested(panel.GetChild("MaskBg").asCom), true);
  28. AddChild(MaskBg);
  29. PopWin = panel.GetChild("PopWin") as GLabel;
  30. ConfirmBtn = panel.GetChild("ConfirmBtn") as GButton;
  31. TipsDescLabel = panel.GetChild("TipsDescLabel") as GTextField;
  32. Input = panel.GetChild("Input") as GTextInput;
  33. }
  34. }
  35. }