ISkillActor.cs 373 B

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  1. using FL.Battle.Components;
  2. using System;
  3. using XGame.Framework.Interfaces;
  4. namespace FL.Battle.Skills
  5. {
  6. /// <summary>
  7. /// 技能表现
  8. /// </summary>
  9. public interface ISkillActor : IReference
  10. {
  11. ISkillContext Context { get; set; }
  12. void Play(int skillId, ITarget target, Action<int, int> onCompleted);
  13. //void Stop();
  14. }
  15. }