GenSummonsDto.cs 874 B

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  1. using UnityEngine;
  2. namespace FL.Battle.Skills
  3. {
  4. public struct GenSummonsDto
  5. {
  6. /// <summary>
  7. /// 召唤物主人的EntityId
  8. /// </summary>
  9. public long masterId;
  10. /// <summary>
  11. /// 召唤物主人类型
  12. /// </summary>
  13. public EEntityType masterType;
  14. /// <summary>
  15. /// 技能目标id
  16. /// 非必须
  17. /// </summary>
  18. public long targetId;
  19. /// <summary>
  20. /// 目标类型
  21. /// </summary>
  22. public EEntityType targetType;
  23. /// <summary>
  24. /// 召唤物表的Id
  25. /// </summary>
  26. public int tableId;
  27. /// <summary>
  28. /// 召唤物出生点坐标
  29. /// </summary>
  30. public Vector3 from;
  31. /// <summary>
  32. /// 召唤数量
  33. /// </summary>
  34. public int count;
  35. }
  36. }