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- using UnityEngine;
- namespace FL.Battle.Skills
- {
- public struct GenSummonsDto
- {
- /// <summary>
- /// 召唤物主人的EntityId
- /// </summary>
- public long masterId;
- /// <summary>
- /// 召唤物主人类型
- /// </summary>
- public EEntityType masterType;
- /// <summary>
- /// 技能目标id
- /// 非必须
- /// </summary>
- public long targetId;
- /// <summary>
- /// 目标类型
- /// </summary>
- public EEntityType targetType;
- /// <summary>
- /// 召唤物表的Id
- /// </summary>
- public int tableId;
- /// <summary>
- /// 召唤物出生点坐标
- /// </summary>
- public Vector3 from;
- /// <summary>
- /// 召唤数量
- /// </summary>
- public int count;
- }
- }
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