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- using UnityEngine;
- namespace FL.Battle.Skills
- {
- public struct GenBulletDto
- {
- /// <summary>
- /// 延迟播放
- /// 单位:毫秒
- /// </summary>
- public int delay;
- /// <summary>
- /// 子弹主人的EntityId
- /// </summary>
- public long masterId;
- /// <summary>
- /// 召唤物主人类型
- /// </summary>
- public EEntityType masterType;
- /// <summary>
- /// 目标的EntityId
- /// </summary>
- public long targetId;
- /// <summary>
- /// 子弹表的Id
- /// </summary>
- public int tableId;
- /// <summary>
- /// 子弹出生点坐标
- /// </summary>
- public Vector3 from;
- /// <summary>
- /// 目标的坐标
- /// 子弹还未到达之前,目标可能就已经死亡
- /// </summary>
- public Vector3 to;
- }
- }
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