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- using DG.Tweening;
- using FL.Battle.Actions;
- using FL.Battle.Components;
- using System;
- using UnityEngine;
- using XGame.Database;
- using XGame.Framework;
- using XGame.Framework.Interfaces;
- namespace FL.Battle.Skills
- {
- /// <summary>
- /// 普通攻击
- /// </summary>
- internal class AttackActor : ISkillActor
- {
- public ISkillContext Context { get; set; }
- void ISkillActor.Play(int skillId, ITarget target, Action<int, int> onCompleted)
- {
- var owner = Context.Entity;
- if (Context.Entity.EntityType != EEntityType.Partner)
- { // 玩家或者怪物
- PlaySkillAtk(target, onCompleted);
- //Context.Spine.Play(ActionName.attack, () =>
- //{
- // OnHitFrame();
- // OnAttackEnd();
- // Context.Spine.Play(ActionName.idle);
- // onCompleted?.Invoke();
- //});
- return;
- }
- // 随从
- PartnerType partnerType = (PartnerType)((Context.Entity.TableId / 100) % 10);
- //单手剑、双手剑、法杖使用法术类型攻击
- var isSkill = partnerType == PartnerType.Sword || partnerType == PartnerType.Wand;
- if (isSkill)
- {
- PlaySkillAtk(target, onCompleted);
- }
- else
- {
- PartnerNormalAtk(target, onCompleted);
- }
- }
- private void PlaySkillAtk(ITarget target, Action<int, int> onCompleted)
- {
- var actArgs = new AnimationPlayArgs()
- {
- aniName = EAnimationName.attack,
- onCompleted = () =>
- {
- //Context.Animator.Play(EAnimationName.idle/* + UnityEngine.Random.Range(0, 100) % 2*/);
- if (target == null || target.IsDead)
- {
- //OnAttackEnd();
- onCompleted.SafeInvoke(0, Context.Entity.Attr.AttackCD);
- return;
- }
- var to = target.Position;
- var actMove = ObjectPool.Acquire<MoveBezierAction>();
- actMove.args.from = Context.Position;
- actMove.args.to = to;
- actMove.args.duration = 500;
- var bulletArgs = ObjectPool.Acquire<VfxArgs>();
- bulletArgs.vfxName = Context.Entity.EntityType == EEntityType.Partner ? "effect_atk_bullet_20181" : "atk_007";
- bulletArgs.duration = 500;
- bulletArgs.followType = EVfxFollowType.World;
- bulletArgs.action = actMove;
- bulletArgs.onFinish = () =>
- {
- OnHitFrame(target);
- };
- var actPosition = ObjectPool.Acquire<PositionAction>();
- actPosition.position = to;
- var hitArgs = ObjectPool.Acquire<VfxArgs>();
- hitArgs.vfxName = Context.Entity.EntityType == EEntityType.Partner ? "effect_atk_hit_20181" : "hit_007";
- hitArgs.duration = 2000;
- hitArgs.followType = EVfxFollowType.World;
- hitArgs.action = actPosition;
- bulletArgs.next = hitArgs;
- Context.Vfx.Play(bulletArgs);
- //var dto = new SkillEffectDto()
- //{
- // skillEffect = "",
- // skillTime = 667,
- // from = Context.Position,
- // to = _targetView.Position,
- // hpAdd = new HpAddDto()
- // {
- // position = _targetView.Position,
- // hpValue = hpValue,
- // }
- //};
- //if (Context.Entity.EntityType == EEntityType.Partner)
- //{
- // dto.hitEffect = "effect_atk_hit_20181";
- // dto.bulletEffect = "effect_atk_bullet_20181";
- //}
- //else
- //{
- // dto.hitEffect = "hit_007";
- // dto.bulletEffect = "atk_007";
- //}
- //EventSingle.Instance.Notify(EventDefine.GameMainMapSkillEffect, dto);
- //OnAttackEnd();
- onCompleted.SafeInvoke(0, Context.Entity.Attr.AttackCD);
- }
- };
- Context.Animator.Play(actArgs);
- }
- private void PartnerNormalAtk(ITarget target, Action<int, int> onCompleted)
- {
- var from = Context.Position;
- var to = target.Position;
- var distance = Vector3.Distance(from, to);
- var atkRange = 0;// _target.Attr.Radius;
- if (distance > atkRange)
- { // 大于攻击距离
- //Log.Info($"PlayAttack:Owner:{Handle.Owner.EntityId} Target:{_target.EntityId}");
- var dir = (to - from).normalized;
- var moveDis = distance - atkRange;
- var atkPosition = Context.ActionRoot.localPosition + dir * moveDis;
- //var moveTime = 0.42f;// Mathf.Abs(moveDis) / 5;
- Context.ActionRoot.localPosition = atkPosition;
- var actArgs = new AnimationPlayArgs()
- {
- aniName = EAnimationName.attack,
- onCompleted = () =>
- {
- //Context.Animator.Play(EAnimationName.idle/* + UnityEngine.Random.Range(0, 100) % 2*/);
- Context.ActionRoot.localPosition = Vector3.zero;
- var endArgs = ObjectPool.Acquire<VfxArgs>();
- endArgs.vfxName = "effect_melee_appear";
- endArgs.duration = 500;
- Context.Vfx.Play(endArgs);
- OnHitFrame(target);
- //OnAttackEnd();
- onCompleted.SafeInvoke(0, Context.Entity.Attr.AttackCD);
- }
- };
- Context.Animator.Play(actArgs);
- var startArgs = ObjectPool.Acquire<VfxArgs>();
- startArgs.vfxName = "effect_melee_blink";
- startArgs.duration = 500;
- Context.Vfx.Play(startArgs);
- //MoveTo(atkPosition, moveTime, () =>
- //{
- // OnHitFrame();
- // //moveback
- // MoveTo(Vector3.zero, moveTime, () =>
- // {
- // OnAttackEnd();
- // onCompleted?.Invoke();
- // });
- //});
- }
- else
- {
- OnHitFrame(target);
- //OnAttackEnd();
- onCompleted.SafeInvoke(0, Context.Entity.Attr.AttackCD);
- }
- }
- public void Stop()
- {
- Context.ActionRoot.DOKill();
- Context.ActionRoot.localPosition = Vector3.zero;
- }
- private void MoveTo(Vector3 to, float duration, Action callback)
- {
- var tween = Context.ActionRoot.DOLocalMove(to, duration);
- tween.onComplete = () =>
- {
- callback.SafeInvoke();
- };
- }
- private void OnHitFrame(ITarget target)
- { // 攻击帧回调
- //TODO 目标受击
- if (target == null || target.IsDead)
- return;
- target.Calculation.Damage(-Context.Entity.Attr.Attack, EElementType.None);
- }
- void IReference.Clear()
- {
- Stop();
- Context = null;
- }
- //private void OnAttackEnd()
- //{
- // _lastAtkTime = Context.Time.GetNowTime();
- // //冷却计时
- // var time = _lastAtkTime + Context.Entity.Attr.AttackCD;
- // _cdAlarm = Context.Time.AddAlarm(() =>
- // {
- // Context.EnqueueSkill(0);
- // }, time);
- //}
- }
- }
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