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- namespace FL.Battle
- {
- public class MonsterEntity : Entity
- {
- public override EEntityType EntityType => EEntityType.Monster;
- ///// <summary>
- ///// 出生坐标的索引
- ///// 死亡时需要归还该索引
- ///// </summary>
- //public int PositionIdx { get; set; }
- /// <summary>
- /// 出生时延时
- /// 单位: 毫秒
- /// </summary>
- public int BirthDelay { get; set; }
- /// <summary>
- /// 出生时的移动轨迹
- /// 0表示不用轨迹,默认直线
- /// </summary>
- public int BirthCurve { get; set; }
- public bool IsBoss { get; set; }
- }
- }
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