123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105 |
- using DG.Tweening;
- using System;
- using UnityEngine;
- using XGame.Framework.Interfaces;
- using XGame.Framework.Time;
- namespace FL.Battle.Actions
- {
- /// <summary>
- /// 贝塞尔移动
- /// 中心点位置随机
- /// </summary>
- internal class MoveBezierAction : IAction, IPauseable, ITimeScalable
- {
- public MoveActionArgs args;
- private Tween _tween;
- private bool _paused;
- float ITimeScalable.TimeScale
- {
- get => _tween?.timeScale ?? 1;
- set
- {
- if (_tween == null)
- {
- return;
- }
- _tween.timeScale = value;
- }
- }
- void IReference.Clear()
- {
- _tween?.Kill();
- _tween = null;
- args = default;
- _paused = false;
- }
- public void Start(Transform transform, bool isFoword)
- {
- //transform.DOPlayForward();
- // 贝塞尔曲线运动
- transform.position = args.from;
- var timeScale = UnityEngine.Random.Range(0.2f, 0.8f);
- var linePoint = Vector3.Lerp(args.from, args.to, timeScale);
- var dir = Vector3.Cross(args.to - args.from, Vector3.forward).normalized; //运动方向的法线
- // 沿Y轴上下运动时算出来z值为零,直接把x值赋值给z进行偏移
- if (dir.z == 0)
- dir.z = dir.x;
- var disOffset = UnityEngine.Random.Range(-3f, 3f);
- var center = linePoint + dir * disOffset;
- var totalTime = args.duration * 0.001f;
- var timeTween = DOTween.To(() => 0, (t) =>
- {
- var tNormal = t / totalTime;
- var pos = args.from.BezierPoint(center, args.to, tNormal);
- transform.position = pos;
- if (isFoword)
- {
- var tempDir = (args.to - pos).normalized;
- var rot = Vector3.zero;
- rot.z = Vector3.Angle(tempDir, Vector3.up);
- transform.localEulerAngles = rot;
- //if (tempDir != Vector3.zero)
- //{
- // transform.forward = tempDir;
- //}
- }
- args.onUpdate.SafeInvoke(pos);
- }, totalTime, totalTime);
- if (args.delay > 0)
- timeTween.SetDelay(args.delay * 0.001f);
- timeTween.SetEase(args.ease == Ease.Unset ? Ease.OutQuad : args.ease);
- _tween = timeTween;
- timeTween.onComplete = () =>
- {
- var callback = args.onComplete;
- _tween = null;
- args = default;
- callback?.Invoke();
- };
- }
- void IAction.Start(Transform transform)
- {
- Start(transform, true);
- }
- void IPauseable.Pause()
- {
- if (_tween == null || _paused)
- {
- return;
- }
- _paused = true;
- _tween.Pause();
- }
- void IPauseable.Resume()
- {
- if (_paused)
- {
- _paused = false;
- _tween?.Play();
- }
- }
- }
- }
|