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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #if (UNITY_5 || UNITY_5_3_OR_NEWER || UNITY_WSA || UNITY_WP8 || UNITY_WP8_1)
- #define IS_UNITY
- #endif
- using System;
- using System.Collections.Generic;
- using System.Globalization;
- using System.IO;
- using System.Reflection;
- #if WINDOWS_STOREAPP
- using System.Threading.Tasks;
- using Windows.Storage;
- #endif
- namespace Spine {
- public class Atlas : IEnumerable<AtlasRegion> {
- readonly List<AtlasPage> pages = new List<AtlasPage>();
- List<AtlasRegion> regions = new List<AtlasRegion>();
- TextureLoader textureLoader;
- #region IEnumerable implementation
- public IEnumerator<AtlasRegion> GetEnumerator () {
- return regions.GetEnumerator();
- }
- System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator () {
- return regions.GetEnumerator();
- }
- #endregion
- public List<AtlasRegion> Regions { get { return regions; } }
- public List<AtlasPage> Pages { get { return pages; } }
- #if !(IS_UNITY)
- #if WINDOWS_STOREAPP
- private async Task ReadFile(string path, TextureLoader textureLoader) {
- var folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
- var file = await folder.GetFileAsync(path).AsTask().ConfigureAwait(false);
- using (var reader = new StreamReader(await file.OpenStreamForReadAsync().ConfigureAwait(false))) {
- try {
- Load(reader, Path.GetDirectoryName(path), textureLoader);
- } catch (Exception ex) {
- throw new Exception("Error reading atlas file: " + path, ex);
- }
- }
- }
- public Atlas(string path, TextureLoader textureLoader) {
- this.ReadFile(path, textureLoader).Wait();
- }
- #else
- public Atlas (string path, TextureLoader textureLoader) {
- #if WINDOWS_PHONE
- Stream stream = Microsoft.Xna.Framework.TitleContainer.OpenStream(path);
- using (StreamReader reader = new StreamReader(stream)) {
- #else
- using (StreamReader reader = new StreamReader(path)) {
- #endif // WINDOWS_PHONE
- try {
- Load(reader, Path.GetDirectoryName(path), textureLoader);
- } catch (Exception ex) {
- throw new Exception("Error reading atlas file: " + path, ex);
- }
- }
- }
- #endif // WINDOWS_STOREAPP
- #endif
- public Atlas (TextReader reader, string dir, TextureLoader textureLoader) {
- Load(reader, dir, textureLoader);
- }
- public Atlas (List<AtlasPage> pages, List<AtlasRegion> regions) {
- this.pages = pages;
- this.regions = regions;
- this.textureLoader = null;
- }
- private void Load (TextReader reader, string imagesDir, TextureLoader textureLoader) {
- if (textureLoader == null) throw new ArgumentNullException("textureLoader", "textureLoader cannot be null.");
- this.textureLoader = textureLoader;
- string[] tuple = new string[4];
- AtlasPage page = null;
- while (true) {
- string line = reader.ReadLine();
- if (line == null) break;
- if (line.Trim().Length == 0)
- page = null;
- else if (page == null) {
- page = new AtlasPage();
- page.name = line;
- if (ReadTuple(reader, tuple) == 2) { // size is only optional for an atlas packed with an old TexturePacker.
- page.width = int.Parse(tuple[0], CultureInfo.InvariantCulture);
- page.height = int.Parse(tuple[1], CultureInfo.InvariantCulture);
- ReadTuple(reader, tuple);
- }
- page.format = (Format)Enum.Parse(typeof(Format), tuple[0], false);
- ReadTuple(reader, tuple);
- page.minFilter = (TextureFilter)Enum.Parse(typeof(TextureFilter), tuple[0], false);
- page.magFilter = (TextureFilter)Enum.Parse(typeof(TextureFilter), tuple[1], false);
- string direction = ReadValue(reader);
- page.uWrap = TextureWrap.ClampToEdge;
- page.vWrap = TextureWrap.ClampToEdge;
- if (direction == "x")
- page.uWrap = TextureWrap.Repeat;
- else if (direction == "y")
- page.vWrap = TextureWrap.Repeat;
- else if (direction == "xy")
- page.uWrap = page.vWrap = TextureWrap.Repeat;
- textureLoader.Load(page, Path.Combine(imagesDir, line));
- pages.Add(page);
- } else {
- AtlasRegion region = new AtlasRegion();
- region.name = line;
- region.page = page;
- string rotateValue = ReadValue(reader);
- if (rotateValue == "true")
- region.degrees = 90;
- else if (rotateValue == "false")
- region.degrees = 0;
- else
- region.degrees = int.Parse(rotateValue);
- region.rotate = region.degrees == 90;
- ReadTuple(reader, tuple);
- int x = int.Parse(tuple[0], CultureInfo.InvariantCulture);
- int y = int.Parse(tuple[1], CultureInfo.InvariantCulture);
- ReadTuple(reader, tuple);
- int width = int.Parse(tuple[0], CultureInfo.InvariantCulture);
- int height = int.Parse(tuple[1], CultureInfo.InvariantCulture);
- region.u = x / (float)page.width;
- region.v = y / (float)page.height;
- if (region.rotate) {
- region.u2 = (x + height) / (float)page.width;
- region.v2 = (y + width) / (float)page.height;
- } else {
- region.u2 = (x + width) / (float)page.width;
- region.v2 = (y + height) / (float)page.height;
- }
- region.x = x;
- region.y = y;
- region.width = Math.Abs(width);
- region.height = Math.Abs(height);
- if (ReadTuple(reader, tuple) == 4) { // split is optional
- region.splits = new [] {int.Parse(tuple[0], CultureInfo.InvariantCulture),
- int.Parse(tuple[1], CultureInfo.InvariantCulture),
- int.Parse(tuple[2], CultureInfo.InvariantCulture),
- int.Parse(tuple[3], CultureInfo.InvariantCulture)};
- if (ReadTuple(reader, tuple) == 4) { // pad is optional, but only present with splits
- region.pads = new [] {int.Parse(tuple[0], CultureInfo.InvariantCulture),
- int.Parse(tuple[1], CultureInfo.InvariantCulture),
- int.Parse(tuple[2], CultureInfo.InvariantCulture),
- int.Parse(tuple[3], CultureInfo.InvariantCulture)};
- ReadTuple(reader, tuple);
- }
- }
- region.originalWidth = int.Parse(tuple[0], CultureInfo.InvariantCulture);
- region.originalHeight = int.Parse(tuple[1], CultureInfo.InvariantCulture);
- ReadTuple(reader, tuple);
- region.offsetX = int.Parse(tuple[0], CultureInfo.InvariantCulture);
- region.offsetY = int.Parse(tuple[1], CultureInfo.InvariantCulture);
- region.index = int.Parse(ReadValue(reader), CultureInfo.InvariantCulture);
- regions.Add(region);
- }
- }
- }
- static string ReadValue (TextReader reader) {
- string line = reader.ReadLine();
- int colon = line.IndexOf(':');
- if (colon == -1) throw new Exception("Invalid line: " + line);
- return line.Substring(colon + 1).Trim();
- }
- /// <summary>Returns the number of tuple values read (1, 2 or 4).</summary>
- static int ReadTuple (TextReader reader, string[] tuple) {
- string line = reader.ReadLine();
- int colon = line.IndexOf(':');
- if (colon == -1) throw new Exception("Invalid line: " + line);
- int i = 0, lastMatch = colon + 1;
- for (; i < 3; i++) {
- int comma = line.IndexOf(',', lastMatch);
- if (comma == -1) break;
- tuple[i] = line.Substring(lastMatch, comma - lastMatch).Trim();
- lastMatch = comma + 1;
- }
- tuple[i] = line.Substring(lastMatch).Trim();
- return i + 1;
- }
- public void FlipV () {
- for (int i = 0, n = regions.Count; i < n; i++) {
- AtlasRegion region = regions[i];
- region.v = 1 - region.v;
- region.v2 = 1 - region.v2;
- }
- }
- /// <summary>Returns the first region found with the specified name. This method uses string comparison to find the region, so the result
- /// should be cached rather than calling this method multiple times.</summary>
- /// <returns>The region, or null.</returns>
- public AtlasRegion FindRegion (string name) {
- for (int i = 0, n = regions.Count; i < n; i++)
- if (regions[i].name == name) return regions[i];
- return null;
- }
- public void Dispose () {
- if (textureLoader == null) return;
- for (int i = 0, n = pages.Count; i < n; i++)
- textureLoader.Unload(pages[i].rendererObject);
- }
- }
- public enum Format {
- Alpha,
- Intensity,
- LuminanceAlpha,
- RGB565,
- RGBA4444,
- RGB888,
- RGBA8888
- }
- public enum TextureFilter {
- Nearest,
- Linear,
- MipMap,
- MipMapNearestNearest,
- MipMapLinearNearest,
- MipMapNearestLinear,
- MipMapLinearLinear
- }
- public enum TextureWrap {
- MirroredRepeat,
- ClampToEdge,
- Repeat
- }
- public class AtlasPage {
- public string name;
- public Format format;
- public TextureFilter minFilter;
- public TextureFilter magFilter;
- public TextureWrap uWrap;
- public TextureWrap vWrap;
- public object rendererObject;
- public int width, height;
- public AtlasPage Clone () {
- return MemberwiseClone() as AtlasPage;
- }
- }
- public class AtlasRegion {
- public AtlasPage page;
- public string name;
- public int x, y, width, height;
- public float u, v, u2, v2;
- public float offsetX, offsetY;
- public int originalWidth, originalHeight;
- public int index;
- public bool rotate;
- public int degrees;
- public int[] splits;
- public int[] pads;
- public AtlasRegion Clone () {
- return MemberwiseClone() as AtlasRegion;
- }
- }
- public interface TextureLoader {
- void Load (AtlasPage page, string path);
- void Unload (Object texture);
- }
- }
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