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- using System.Collections.Generic;
- using UnityEngine;
- namespace XGame.Framework.ObjectCollection
- {
- /// <summary>
- /// 可序列化对象收集器
- /// </summary>
- public interface IObjectCollector
- {
- Object this[string key] { get; }
- List<string> Keys { get; }
- List<Object> Objects { get; }
- /// <summary>
- /// 必须确保序列化的是GameObject才可用
- /// </summary>
- /// <param name="key"></param>
- /// <returns></returns>
- GameObject GetGameObject(string key);
- /// <summary>
- /// 必须确保序列化的是GameObject才可用
- /// </summary>
- /// <param name="key"></param>
- /// <returns></returns>
- T GetComponent<T>(string key) where T : Component;
- }
- }
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