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- using System.Diagnostics;
- using UnityEngine;
- namespace XGame.Framework
- {
- public static class XOpencoding
- {
- private static GameObject _debugConsoleGO;
- [Conditional(MacroDefine.DEBUG), Conditional(MacroDefine.PROFILER)]
- public static void Initialize()
- {
- //加载并且实例预制
- _debugConsoleGO = Object.Instantiate(Resources.Load<GameObject>("DebugConsole"));
- Opencoding.LogHistory.LogHandler.ConsoleVisibleChangedEvent += OnConsoleVisibleChanged;
- }
- [Conditional(MacroDefine.DEBUG), Conditional(MacroDefine.PROFILER)]
- public static void Dispose()
- {
- Object.DestroyImmediate(_debugConsoleGO);
- _debugConsoleGO = null;
- Opencoding.LogHistory.LogHandler.ConsoleVisibleChangedEvent -= OnConsoleVisibleChanged;
- }
- /// <summary>
- /// DebugConsole事件
- /// </summary>
- /// <param name="isVisible"></param>
- private static void OnConsoleVisibleChanged(bool isVisible)
- {
- //冻结热区穿透
- //FingerGestureUtility.Freeze(isVisible);
- }
- }
- }
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