IUnitySceneModule.cs 304 B

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  1. //using UnityEngine;
  2. //using XGame.Framework.Asyncs;
  3. //namespace XGame.Framework.Asset
  4. //{
  5. // public interface IUnitySceneModule
  6. // {
  7. // IResultAsync<TResult> LoadSceneAsync<TResult>(string sceneName) where TResult : Component;
  8. // void UnLoadScene(string sceneName);
  9. // }
  10. //}