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- using System.Diagnostics;
- namespace XGame.Framework.Asset
- {
- internal static class AssetsLog
- {
- private static bool _isOpen = true;
- private static readonly string _head = "[Assets]";
- [Conditional(MacroDefine.UNITY_EDITOR)]
- #if !PROFILER
- [Conditional(MacroDefine.DEBUG)]
- #endif
- public static void Debug(string format, params object[] args)
- {
- if (_isOpen)
- {
- Log.Debug($"{_head} {Format(format, args)}");
- }
- }
- [Conditional(MacroDefine.UNITY_EDITOR), Conditional(MacroDefine.DEBUG), Conditional(MacroDefine.PROFILER), Conditional(MacroDefine.FINAL_RELEASE)]
- public static void Info(string format, params object[] args)
- {
- if (_isOpen)
- {
- Log.Info($"{_head} {Format(format, args)}");
- }
- }
- [Conditional(MacroDefine.UNITY_EDITOR), Conditional(MacroDefine.DEBUG), Conditional(MacroDefine.PROFILER)]
- public static void Warn(string format, params object[] args)
- {
- if (_isOpen)
- {
- Log.Warn($"{_head} {Format(format, args)}");
- }
- }
- public static void Error(string format, params object[] args)
- {
- Log.Error($"{_head} {Format(format, args)}");
- }
- public static void Exception(System.Exception exception)
- {
- Log.Exception(_head, exception);
- }
- private static string Format(string format, params object[] args)
- {
- if (args == null || args.Length <= 0)
- return format;
- else
- return string.Format(format, args);
- }
- }
- }
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