- using UnityEngine;
- using XGame.Framework.Map;
- using XGame.Framework.ObjectCollection;
- namespace <#Namespace>
- {
- public class <#KeyName>VM : EntityViewModel
- {
- <#PropertyDefineArea>
- protected override void OnInit(IObjectCollector collector)
- {
- <#PropertyAssignArea>
- }
- }
- }
|