EntityVMTemplate.txt 308 B

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  1. using UnityEngine;
  2. using XGame.Framework.Map;
  3. using XGame.Framework.ObjectCollection;
  4. namespace <#Namespace>
  5. {
  6. public class <#KeyName>VM : EntityViewModel
  7. {
  8. <#PropertyDefineArea>
  9. protected override void OnInit(IObjectCollector collector)
  10. {
  11. <#PropertyAssignArea>
  12. }
  13. }
  14. }