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- namespace XGame.Editor.Compiler
- {
- public struct CompileResult
- {
- public bool isFailed;
- public string message;
- public bool isCopyAssemblyFailed;
- }
- public interface ICompileEvent
- {
- int Priority { get; }
- void OnCompileFailed(CompileResult result);
- void OnCompileSuccess();
- }
- }
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