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- using XGame.Editor.Asset;
- using System.IO;
- using UnityEditor;
- using UnityEngine;
- namespace XGame.Editor.Build
- {
- public class BuildAppWindow : EditorWindow
- {
- //[MenuItem("Tools/AssetBundle/一键打包", priority = 2)]
- public static void CreateWindow()
- {
- var window = EditorWindow.GetWindow<BuildAppWindow>(true, "BuildAppWindow");
- window.Show();
- }
- private BuildTarget buildTarget;
- private string outputPath;
- private string productName;
- private string bundleIdentifier;
- private string version;
- private string versionCode;
- private string assetVersion;
- private int assetVersionCode;
- //private bool isForceRebuildAB = true;
- private bool isClearSpriteAtlas;
- private GUIContent clearAtlasContent;
- /// <summary>
- /// 是否导出Android工程
- /// </summary>
- private bool exportProject = false;
- ///// <summary>
- ///// 是否分离二进制资源
- ///// Unity国际版才能使用
- ///// </summary>
- //private bool splitApplicationBinary = false;
- private ScriptingImplementation scriptImpl;
- private AndroidArchitecture androidArchitecture;
- private PublishType publishType = PublishType.Release;
- private Vector2 scrollPosition;
- private void OnEnable()
- {
- buildTarget = EditorUserBuildSettings.activeBuildTarget;
- outputPath = PathDefine.DefaultOutputPath;
- if (!Directory.Exists(outputPath))
- {
- Directory.CreateDirectory(outputPath);
- }
- version = PlayerSettings.bundleVersion;
- versionCode = GetVersionCode(buildTarget);
- productName = PlayerSettings.productName;// BuildHelper.GetProductName();
- assetVersion = "0.0.1";
- assetVersionCode = 1000;
- bundleIdentifier = PlayerSettings.applicationIdentifier;// BuildHelper.GetDefaultBundleIdentifier(productName);
- scriptImpl = ScriptingImplementation.Mono2x;
- androidArchitecture = AndroidArchitecture.ARMv7;
- publishType = PublishType.Release;
- clearAtlasContent = new GUIContent("打包完删除图集配置(*.SpriteAtlas)", "打包完删除图集配置(*.SpriteAtlas)");
- //Debug.Log($"platform:{Application.platform}");
- }
- //private void OnDisable()
- //{
- //}
- private void OnGUI()
- {
- scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition, false, true);
- //不可操作区域
- EditorGUI.BeginDisabledGroup(true);
- buildTarget = (BuildTarget)EditorGUILayout.EnumFlagsField("Build Target", buildTarget);
- outputPath = EditorGUILayout.TextField("Output Path", outputPath);
- EditorGUI.EndDisabledGroup();
- //Browse按钮
- EditorGUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- if (GUILayout.Button("Browse", GUILayout.MaxWidth(75f)))
- BrowseForFolder();
- EditorGUILayout.EndHorizontal();
- //
- EditorGUILayout.Space();
- productName = EditorGUILayout.TextField("Product Name", productName);
- bundleIdentifier = EditorGUILayout.TextField("Bundle Identifier", bundleIdentifier);
- version = EditorGUILayout.TextField("Version", version);
- if (buildTarget == BuildTarget.Android)
- {
- int.TryParse(versionCode, out var code);
- code = EditorGUILayout.IntField("Version Code", code);
- versionCode = code.ToString();
- scriptImpl = (ScriptingImplementation)EditorGUILayout.EnumPopup("Scripting Backend", scriptImpl);
- if (scriptImpl == ScriptingImplementation.Mono2x)
- {
- androidArchitecture = AndroidArchitecture.ARMv7;
- }
- else
- {
- androidArchitecture = (AndroidArchitecture)EditorGUILayout.EnumPopup("Target Architectures", androidArchitecture);
- }
- exportProject = EditorGUILayout.Toggle("导出Android工程", exportProject);
- //splitApplicationBinary = EditorGUILayout.Toggle("分离obb资源", splitApplicationBinary);
- //EditorGUILayout.HelpBox("Unity国际版才能使用obb,否则启动会闪退!!!!", MessageType.Warning);
- }
- else if (buildTarget == BuildTarget.iOS)
- {
- versionCode = EditorGUILayout.TextField("Build", versionCode);
- }
- else
- {
- scriptImpl = (ScriptingImplementation)EditorGUILayout.EnumPopup("Scripting Backend", scriptImpl);
- }
- assetVersion = EditorGUILayout.TextField("Assets Version", assetVersion);
- assetVersionCode = EditorGUILayout.IntField("Assets Version Code", assetVersionCode);
- //
- //isForceRebuildAB = EditorGUILayout.Toggle("重新构建AssetBundle", isForceRebuildAB);
- isClearSpriteAtlas = EditorGUILayout.Toggle(clearAtlasContent, isClearSpriteAtlas);
- publishType = (PublishType)EditorGUILayout.EnumPopup("发布类型", publishType);
- var isBuildApp = GUILayout.Button("打包");
- EditorGUILayout.EndScrollView();
- if (isBuildApp)
- {
- BuildApp();
- Close();
- }
- }
- private string GetVersionCode(BuildTarget target)
- {
- string versionCode;
- switch (target)
- {
- case BuildTarget.Android:
- versionCode = PlayerSettings.Android.bundleVersionCode.ToString();
- break;
- case BuildTarget.iOS:
- versionCode = PlayerSettings.iOS.buildNumber;
- break;
- //case BuildTarget.StandaloneWindows:
- //case BuildTarget.StandaloneWindows64:
- // bundleVersion = PlayerSettings.bundleVersion;
- // break;
- default:
- versionCode = "0";
- break;
- }
- return versionCode;
- }
- private void BrowseForFolder()
- {
- var newPath = EditorUtility.OpenFolderPanel("Output Folder", outputPath, string.Empty);
- if (!string.IsNullOrEmpty(newPath))
- {
- outputPath = newPath;
- }
- }
- private void BuildApp()
- {
- var config = new BuildConfig()
- {
- target = buildTarget,
- compatibilityLevel = ApiCompatibilityLevel.NET_Standard_2_0,
- scriptImpl = scriptImpl,
- isSetScriptDefine = true,
- androidCreateSymbols = 0,
- //splitApplicationBinary = splitApplicationBinary,
- publishType = publishType,
- callback = BuildUtils.CallbackToString(BuildCallback),
- };
- config.project = new BuildConfig.ProjectSettings()
- {
- productName = productName,
- applicationIdentifier = bundleIdentifier,
- bundleVersion = version,
- versionCode = versionCode,
- assetVersionName = assetVersion,
- assetVersionCode = assetVersionCode,
- isIgnoreGenIlrt = false,//publishType == PublishType.Profiler,
- outputPath = outputPath,
- //isForceRebuildAB = isForceRebuildAB,
- isSaveSpriteAtlas = !isClearSpriteAtlas,
- };
- config.android = new BuildConfig.AndroidSettings()
- {
- architecture = androidArchitecture,
- exportAsGoogleAndroidProject = exportProject,
- };
- config.editor = new BuildConfig.EditorSettings()
- {
- autoExplorer = buildTarget != BuildTarget.iOS,
- isNative = true,
- };
- //var text = Framework.Json.XJson.ToJson(config);
- //var configPath = PathDefine.ExtAssetsPath + "/Editor/BuildConfig.json";
- //File.WriteAllBytes(configPath, System.Text.Encoding.UTF8.GetBytes(text));
- BuildEventHelper.InvokeBeforeBuild();
- CommandLineBuild.BuildApp(config);
- }
- //[MenuItem("Build/Test/TestCallback")]
- //public static void TestCallback()
- //{
- // var callback = BuildUtils.CallbackToString(BuildCallback);
- // BuildUtils.BuildCompleted(callback, BuildErrorCode.CmdCompleted);
- // var configPath = PathDefine.ExtAssetsPath + "/Editor/BuildConfig.json";
- // var dirPath = Path.GetDirectoryName(configPath);
- // Debug.Log($"file:{configPath} dir:{dirPath}");
- //}
- private static void BuildCallback(int code)
- {
- BuildEventHelper.InvokeAfterBuild(code);
- BuildLog.Log($"BuildAppWindow BuildCallback code:{code}");
- }
- }
- }
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