IBuildPipeline.cs 350 B

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  1. using UnityEditor;
  2. namespace XGame.Editor.Build.AssetBundles
  3. {
  4. public interface IBuildPipeline
  5. {
  6. bool BuildAssetBundles(UnityEditor.AssetBundleBuild[] builds);
  7. bool BuildAssetBundles(string outputPath, UnityEditor.AssetBundleBuild[] builds, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform);
  8. }
  9. }