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- using UnityEditor;
- namespace XGame.Editor.Build.AssetBundles
- {
- public interface IBuildPipeline
- {
- bool BuildAssetBundles(UnityEditor.AssetBundleBuild[] builds);
- bool BuildAssetBundles(string outputPath, UnityEditor.AssetBundleBuild[] builds, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform);
- }
- }
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