AssetBundleNameMode.cs 476 B

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  1. namespace XGame.Editor.Build.AssetBundles
  2. {
  3. /// <summary>
  4. /// bundle.OriginName的生成模式
  5. /// 对AddressableBundle和图集bundle有效
  6. /// </summary>
  7. public enum AssetBundleNameMode
  8. {
  9. /// <summary>
  10. /// 用文件夹或者文件的guid生成BundleName
  11. /// </summary>
  12. Guid = 0,
  13. /// <summary>
  14. /// 用文件夹或者文件的AssetPath生成BundleName
  15. /// </summary>
  16. AssetPath
  17. }
  18. }