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- namespace XGame.Editor.Build.AssetBundles
- {
- /// <summary>
- /// bundle.OriginName的生成模式
- /// 对AddressableBundle和图集bundle有效
- /// </summary>
- public enum AssetBundleNameMode
- {
- /// <summary>
- /// 用文件夹或者文件的guid生成BundleName
- /// </summary>
- Guid = 0,
- /// <summary>
- /// 用文件夹或者文件的AssetPath生成BundleName
- /// </summary>
- AssetPath
- }
- }
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