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- /// #pkgName FGUI包名
- /// #panelName UIPanel名字
- /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
- /// 该脚本由模板创建
- /// created by cb 2024
- using FairyGUI;
- using FL.Data;
- using FL.Data.Items;
- using System.Collections.Generic;
- using XGame.Database;
- using XGame.Framework.UI;
- namespace FL.FGUI
- {
- /// <summary>
- /// UI逻辑处理类
- /// </summary>
- /// <typeparam name=""></typeparam>
- public partial class PlayerMainPanelCtrl : UIController<PlayerMainPanelVM>
- {
- private List<CommonItemBaseView> _equipItemList;
- private Dictionary<EAttributeType, string> _attributeDescMap;
- protected override void OnEnable(object intent)
- {
- AddUIListenres();
- EventSingle.Instance.AddListener(EventDefine.OnChangeEquip, OnChangeEquip);
- EventSingle.Instance.AddListener(EventDefine.AttributeChange, OnChangeAttribute); // 角色属性变化
- EventSingle.Instance.AddListener(EventDefine.PlayerExpAdd, AddPlayerExp);
- Init();
- ShowUI();
- }
- protected override void OnDisable()
- {
- RemoveUIListenres();
- EventSingle.Instance.RemoveListener(EventDefine.OnChangeEquip, OnChangeEquip);
- EventSingle.Instance.RemoveListener(EventDefine.AttributeChange, OnChangeAttribute); // 角色属性变化
- EventSingle.Instance.RemoveListener(EventDefine.PlayerExpAdd, AddPlayerExp);
- if (_equipItemList != null)
- {
- _equipItemList.Clear();
- _equipItemList = null;
- }
- if (_attributeDescMap != null)
- {
- _attributeDescMap.Clear();
- _attributeDescMap = null;
- }
- VM.PlayerSpine.url = string.Empty;
- }
- #region UI事件
- private void AddUIListenres()
- {
- VM.AttrInfoBtn.onClick.Add(OnClickAttrInfoBtn);
- VM.SkillBtn.onClick.Add(OnClickSkillBtn);
- VM.ChangeBtn.onClick.Add(OnClickChangeBtn);
- VM.MountBtn.onClick.Add(OnClickMountBtn);
- VM.ArtifactBtn.onClick.Add(OnClickArtifactBtn);
- VM.ContractBtn.onClick.Add(OnClickContractBtn);
- VM.JewelryBtn.onClick.Add(OnClickJewelryBtn);
- VM.NotOpenBtn1.onClick.Add(OnClickNotOpenBtn1);
- VM.NotOpenBtn2.onClick.Add(OnClickNotOpenBtn2);
- }
- private void RemoveUIListenres()
- {
- VM.AttrInfoBtn.onClick.Remove(OnClickAttrInfoBtn);
- VM.SkillBtn.onClick.Remove(OnClickSkillBtn);
- VM.ChangeBtn.onClick.Remove(OnClickChangeBtn);
- VM.MountBtn.onClick.Remove(OnClickMountBtn);
- VM.ArtifactBtn.onClick.Remove(OnClickArtifactBtn);
- VM.ContractBtn.onClick.Remove(OnClickContractBtn);
- VM.JewelryBtn.onClick.Remove(OnClickJewelryBtn);
- VM.NotOpenBtn1.onClick.Remove(OnClickNotOpenBtn1);
- VM.NotOpenBtn2.onClick.Remove(OnClickNotOpenBtn2);
- }
- private void OnClickAttrInfoBtn(EventContext context)
- {
- Context.UI.OpenAsync(UIKeys.PlayerDetailsAttribute);
- }
- private void OnClickSkillBtn(EventContext context)
- {
- EventSingle.Instance.Notify(EventDefine.ShowTips, "显示技能详情界面");
- }
- private void OnClickChangeBtn(EventContext context)
- {
- EventSingle.Instance.Notify(EventDefine.ShowTips, "更换契约技能");
- }
- private void OnClickMountBtn(EventContext context)
- {
- EventSingle.Instance.Notify(EventDefine.ShowTips, "打开坐骑界面");
- }
- private void OnClickArtifactBtn(EventContext context)
- {
- EventSingle.Instance.Notify(EventDefine.ShowTips, "打开神器界面");
- }
- private void OnClickContractBtn(EventContext context)
- {
- EventSingle.Instance.Notify(EventDefine.ShowTips, "打开锲约界面");
- }
- private void OnClickJewelryBtn(EventContext context)
- {
- EventSingle.Instance.Notify(EventDefine.ShowTips, "打开饰品装扮界面");
- }
- private void OnClickNotOpenBtn1(EventContext context)
- {
- EventSingle.Instance.Notify(EventDefine.ShowTips, StringDefine.notOpen);
- }
- private void OnClickNotOpenBtn2(EventContext context)
- {
- EventSingle.Instance.Notify(EventDefine.ShowTips, StringDefine.notOpen);
- }
- #endregion
- private void Init()
- {
- if (_equipItemList == null)
- {
- _equipItemList = new List<CommonItemBaseView>()
- {
- VM.Weapon,VM.Helmet,VM.Clothes,VM.Hand,VM.Pants,VM.Boots
- };
- }
- if (_attributeDescMap == null)
- {
- _attributeDescMap = new Dictionary<EAttributeType, string>()
- {
- {EAttributeType.Atk, GetAttributeDesc(EAttributeType.Atk)},
- {EAttributeType.Hp, GetAttributeDesc(EAttributeType.Hp)},
- {EAttributeType.Def, GetAttributeDesc(EAttributeType.Def)},
- { EAttributeType.AtkSpeed, GetAttributeDesc(EAttributeType.AtkSpeed)}
- };
- }
- }
- private void ShowUI()
- {
- ShowEquipUI();
- ShowTitleIcon(PlayerData.Instance.Title);
- ShowAttributeUI();
- ShowContractSkills(201711);
- LoadPlayerSpine("info_job_1001_1_SkeletonData");
- }
- /// <summary>
- /// 加载主角的spine
- /// </summary>
- /// <param name="spineName"></param>
- private void LoadPlayerSpine(string spineName)
- {
- VM.PlayerSpine.LoadSpine(spineName, "stand", true);
- }
- /// <summary>
- /// 角色称号
- /// </summary>
- /// <param name="title"></param>
- private void ShowTitleIcon(string title)
- {
- VM.TitleIcon.url = title;
- }
- /// <summary>
- /// 锲约的技能
- /// </summary>
- /// <param name="skillName"></param>
- private void ShowContractSkills(int skillId)
- {
- var skillInfo = SkillTableRepo.Get(skillId);
- if (skillInfo == null) return;
- VM.SkillNameLabl.text = skillInfo.Name;
- VM.SkillDescLabl.text = skillInfo.Desc;
- (VM.SkillBtn.GetChild("QualityIcon") as GLoader).url = AddressableDefine.ItemFrame((EQualityLevel)skillInfo.Quality);
- VM.SkillBtn.icon = $"skillicon_{skillInfo.Icon}";
- }
- #region 装备UI
- /// <summary>
- /// 显示装备UI
- /// </summary>
- private void ShowEquipUI()
- {
- UiParam _uiParam = new UiParam();
- _uiParam.bShowBtn = true;
- _uiParam.bShowLevel = true;
- int index = 1;
- _equipItemList.ForEach((item) =>
- {
- EquipItem equipData = ItemData.Instance.GetEquipData((EEquipType)index);
- if (equipData != null)
- {
- item.Ctrl.ShowUI(ItemData.Instance.GetEquipData((EEquipType)index), _uiParam);
- }
- index++;
- });
- }
- /// <summary>
- /// 更换装备
- /// </summary>
- /// <param name="type"></param>
- /// <param name="id"></param>
- private void OnChangeEquip(int eventId, object args)
- {
- if (args == null)
- {
- return;
- }
- ChangeEquipParam param = (ChangeEquipParam)args;
- CommonItemBaseView equipItem = _equipItemList[(int)param.equipType - 1];
- if (equipItem != null)
- {
- UiParam _uiParam = new UiParam();
- _uiParam.bShowBtn = true;
- _uiParam.bShowLevel = true;
- equipItem.Ctrl.ShowUI(ItemData.Instance.GetEquipData(param.equipType), _uiParam);
- }
- }
- #endregion
- #region 角色属性信息
- private void ShowAttributeUI()
- {
- VM.NameLabel.text = PlayerData.Instance.Name;
- ShowPlayerLevel();
- ShowExp(false);
- ShowAtrributeVal(VM.AtkLabel, EAttributeType.Atk);
- ShowAtrributeVal(VM.HpLabel, EAttributeType.Hp);
- ShowAtrributeVal(VM.DefLabel, EAttributeType.Def);
- ShowAtrributeVal(VM.AtkSpeedLabel, EAttributeType.AtkSpeed);
- }
- private void ShowPlayerLevel()
- {
- VM.LvLabl.text = $"LV.{PlayerData.Instance.Level}";
- }
- private void ShowExp(bool bShowAni = true)
- {
- var expInfo = LevelTableRepo.Get(PlayerData.Instance.Level + 1);
- if (expInfo == null)
- {
- // 等级上限
- expInfo = LevelTableRepo.Get(PlayerData.Instance.Level);
- }
- VM.ExpBar.max = expInfo.Exp;
- if (bShowAni)
- VM.ExpBar.TweenValue(PlayerData.Instance.Exp, 0.5f);
- else
- VM.ExpBar.value = PlayerData.Instance.Exp;
- }
- /// <summary>
- /// 角色经验值增加
- /// </summary>
- /// <param name="eventId"></param>
- /// <param name="args"></param>
- private void AddPlayerExp(int eventId, object args)
- {
- ShowExp();
- }
- private string GetAttributeDesc(EAttributeType attrType)
- {
- var attrInfo = AttrDescTableRepo.Get((int)attrType);
- return attrInfo?.ShowName ?? string.Empty;
- }
- /// <summary>
- /// 角色属性变化
- /// </summary>
- /// <param name="eventId"></param>
- /// <param name="args"></param>
- private void OnChangeAttribute(int eventId, object args)
- {
- EAttributeType attrType = (EAttributeType)args;
- if (attrType == EAttributeType.Atk)
- {
- ShowAtrributeVal(VM.AtkLabel, EAttributeType.Atk);
- }
- else if (attrType == EAttributeType.Hp)
- {
- ShowAtrributeVal(VM.HpLabel, EAttributeType.Hp);
- }
- else if (attrType == EAttributeType.Def)
- {
- ShowAtrributeVal(VM.DefLabel, EAttributeType.Def);
- }
- else if (attrType == EAttributeType.AtkSpeed)
- {
- ShowAtrributeVal(VM.AtkSpeedLabel, EAttributeType.AtkSpeed);
- }
- }
- private void ShowAtrributeVal(GTextField attrLabel, EAttributeType attrType)
- {
- attrLabel.text = $"{_attributeDescMap[attrType]}:{PlayerData.Instance.Attr.GetValue(attrType)}";
- }
- #endregion
- }
- }
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