EAnimationName.cs 411 B

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  1. // Generate By EToy
  2. // Don't Edit It!!
  3. namespace XGame.Database
  4. {
  5. /// <summary>
  6. /// 0:待机\n2:待机2\n3:眩晕\n4:冰冻\n5:麻痹\n10:攻击\n20:技能\n22:技能2
  7. /// </summary>
  8. public enum EAnimationName : int
  9. {
  10. idle = 0,
  11. idle2 = 2,
  12. dizzy,
  13. freeze,
  14. palsy,
  15. attack = 10,
  16. skill = 20,
  17. skill2 = 22,
  18. }
  19. }