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- using System.IO;
- using UnityEditor;
- using UnityEngine;
- namespace FL.Editor.Imports
- {
- public class ModelImportTask
- {
- [MenuItem("Tools/FL/导入模型Spine")]
- public static void Test()
- {
- var task = new ModelImportTask();
- task.Start();
- }
- private const string export_folder = "Export";
- private const string spine_atlas_txt = ".atlas.txt";
- private const string spine_png = ".png";
- private const string spine_skel_bytes = ".skel.bytes";
- public void Start()
- {
- var config = CustomModelConfig.Load();
- if (config == null)
- {
- return;
- }
- if (!Directory.Exists(config.customModelsPath))
- {
- Debug.LogError($"外部资源根路径错误:{config.customModelsPath}");
- return;
- }
- foreach (var item in config.paths)
- {
- var fromPath = Path.Combine(config.customModelsPath, item.from);
- var toPath = item.to;
- if (!Directory.Exists(fromPath) || !Directory.Exists(toPath))
- {
- Debug.Log($"无效的路径配置.From:{item.from} To:{item.to}");
- continue;
- }
- var subFolders = Directory.GetDirectories(fromPath);
- foreach (var subFolder in subFolders)
- {
- CopyFiles(subFolder, toPath);
- }
- }
- AssetDatabase.SaveAssets();
- AssetDatabase.Refresh();
- }
- private void CopyFiles(string fromPath, string toPath)
- {
- var modelName = Path.GetFileName(fromPath);
- if (XGame.Editor.Asset.FileUtil.HasChinese(modelName) || modelName.Contains(' '))
- {
- Debug.LogError($"模型名字包含中文或者空格. Path:{fromPath}");
- return;
- }
- var atlasFile = modelName + spine_atlas_txt;
- var atlasPath = Path.Combine(fromPath, export_folder, atlasFile);
- if (!File.Exists(atlasPath))
- {
- Debug.Log($"找不到模型图集文件. Path:{atlasPath}");
- return;
- }
- var pngFile = modelName + spine_png;
- var pngPath = Path.Combine(fromPath, export_folder, pngFile);
- if (!File.Exists(pngPath))
- {
- Debug.Log($"找不到模型贴图. Path:{pngPath}");
- return;
- }
- var skelFile = modelName + spine_skel_bytes;
- var skelPath = Path.Combine(fromPath, export_folder, skelFile);
- if (!File.Exists(skelPath))
- {
- Debug.Log($"找不到模型动作文件. Path:{skelPath}");
- return;
- }
- toPath = Path.Combine(toPath, modelName);
- if (!Directory.Exists(toPath))
- {
- Directory.CreateDirectory(toPath);
- }
- CopyFile(atlasPath, Path.Combine(toPath, atlasFile));
- CopyFile(pngPath, Path.Combine(toPath, pngFile));
- CopyFile(skelPath, Path.Combine(toPath, skelFile));
- }
- private void CopyFile(string fromPath, string toPath)
- {
- //if (File.Exists(toPath))
- //{
- // FileUtil.DeleteFileOrDirectory(toPath);
- //}
- //FileUtil.CopyFileOrDirectory(fromPath, toPath);
- File.Copy(fromPath, toPath, true);
- }
- }
- }
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