club.cs 1.9 KB

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  1. // <auto-generated>
  2. // Input: club.proto
  3. // DO NOT EDIT!
  4. // </auto-generated>
  5. using XGame.Framework.Network;
  6. namespace FL.Network
  7. {
  8. /// <summary> id=204200 </summary>
  9. public sealed partial class ClubInfoPush : IMsgPush
  10. {
  11. int IMessage.InstanceID { get; set; }
  12. object IMessage.Context { get; set; }
  13. int IMessage.ProtocolID => 204200;
  14. public void Clear()
  15. {
  16. }
  17. /// <summary> 公会ID </summary>
  18. public int clubId;
  19. /// <summary> 会长UUID </summary>
  20. public int uuid;
  21. /// <summary> 公会所属服务器ID </summary>
  22. public int sid;
  23. /// <summary> 公会名字 </summary>
  24. public string name;
  25. /// <summary> 公会等级 </summary>
  26. public int level;
  27. /// <summary> 公会经验 </summary>
  28. public int exp;
  29. /// <summary> 公会公告 </summary>
  30. public string notice;
  31. /// <summary> 公会战力 </summary>
  32. public long power;
  33. /// <summary> 公会日志 </summary>
  34. public System.Collections.Generic.List<ActClubLog> log;
  35. /// <summary> 申请加入等级要求 </summary>
  36. public int applyLevel;
  37. /// <summary> 允许自动加入 </summary>
  38. public int applyAuto;
  39. /// <summary> 允许被搜索 </summary>
  40. public int canselect;
  41. /// <summary> 创建时间 </summary>
  42. public int createTime;
  43. /// <summary> 每日重算字段 </summary>
  44. public int outTime;
  45. /// <summary> 成员列表 </summary>
  46. public System.Collections.Generic.List<memberList> member;
  47. /// <summary> 总活跃值 </summary>
  48. public int activeAll;
  49. /// <summary> 成员申请 </summary>
  50. public System.Collections.Generic.List<clubApply> apply;
  51. }
  52. }